This is another Age of Battles: Napeonic Wars – Rulebook (3rd Edition) Napoleonic series game covering the Battle of Borodino, with 166 of their superb MINIS included for gameplay. It also has the usual components associated with the "A.o.B." ones, with even some Cannons, 'Redoubts', etc. and 'scaled' for this purpose. Game Components: 6 sets of miniatures...
The board game The Rise of the Iron & Steel Industry of the United States and Canada is a turn based economic game set in the late 19thc and early 20thc in the eastern USA and southern Canada. The game includes 1 map of the eastern USA and Canada 36” x 48” at 28 miles to the inch, circa 1920’s A. D., 3,200 number counters to record your sites, 50 pages of...
These rules are part of a series that cover the era of the Musket (1690's - mid 19th century). The rules of Shako and Musket 1854-1856 are designed to capture the flavour of this specific war with the subtle changes and nuances. They are designer to be easy to use, fast flowing and capable of covering small and large games. Sequence of play: 1- Declare...
1960, the height of the Cold War, agents from various countries are gathering valuable intelligence, and paranoia is gripping every corner. Your agent has been assigned to gather information from the field and expose foreign agents. Will they succeed in completing the task before their identity is revealed? In the game, each player represents an Agent with...
Aggression is a war-game for two players. Each has 100 armies to be distributed in certain countries on a map which is drawn at the start of the game. A series of battles are then fought with the object of neutralising enemy armies. The player retaining control of the most countries is the winner. There are three phases, in each of which the same player...
Ahoy Taverneer is an asymmetric Roll&Write board game for 1 to 4 players, telling the story of a retired pirate who doesn't quite want to give up his pirate habits. Take a pen and 3 dice. Roll them - these will be the results that apply to all players. You can modify them, at the cost of the number of available actions. Assign one to each action. You can...
Most youngsters play at 'dogfights' with model aircraft clenched in their hands, but this form of play does not even attempt to simulate reality. The adult wargamer requires something rather more sophisticated but, until now, the major problem has been recreating the third dimension. Happily, thanks to Mike Spick's unique system, the problem is now...
A tactical simulation of air combat over the Europe during WWII. Each player controls one or more aircraft represented on the board with one counter per plane. A reference card contains all the relevant maneuverability, speed, and weaponry data. Each plane operates with a log sheet to record moves, ammo, damage, altitude, speed and attitude. All movement...
A game of tactical-level WWII air combat in the pacific. Originally published as a stand-alone game by Battleline, Dauntless was later (1981) republished by Avalon Hill as a gamette expansion for the game Air Force. AH added rules for ships and anti-ship weapons, carrier operations, and rockets. From a Battleline catalog: DAUNTLESS takes our proven and...