An escalating roll and move racing game where players strategically purchase and use upgrades and items in an effort to be the first to finish 10 laps. Each player begins with $4000 and some free items of their choice. Players roll dice and move their cars around the board, then interact with the spaces they land on. Players can accumulate items purchased...
Citywide Delivery: Muskoka is one of a series of city- and region-centric delivery-type games. Today is curbside pickup day and your fellow neighbours are eager to share unwanted items. As a local resident, you get to pick up random secret gifts and deliver them to secret locations around your town while delaying your neighbour’s deliveries. Watch out for...
Air racing in the 1930s was a very popular spectator sport with excitement, drama, danger, and a huge fan base following the exploits of those intrepid aviators! The art and science of aviation advanced rapidly in those early days of aviation, and hundreds of thousands of spectators came out to the races to see their stars in action! The Thompson Trophy...
The thrills of classic car rallying, from preparing the car and logistics, to the days on the road competing and assisting the car, in order to try to get it to the finish quicker than the others. Classic Rally is the board game that brings the classic and historic cars world to the tabletop. This game emulates the features, behavior and even problems of...
This is a game simulating the famous cycling race "Paris-Roubaix". Each player controls a team of 6 cyclists. Each cyclist has got 6 characteristics (stamina, power,....). At the start of the race, you set their characteristics to a specific profile (total team value 110, no cyclists may have the maximum value of 5 in all characteristics). This way you...
[Executive Order 134340: Full-scale retreat from the combat zone, effective at 0800 tomorrow. All soldiers unable to return on army helicopters will be considered MIA and no evacuation support given past the 0800 deadline tomorrow.] One half-mile separates you and your comrades from a one-way ticket back to the homeland. There's a problem though: you're...
Clear for Takeoff was expertly created by an airline pilot teamed with game designers. The game is centered around life at John F. Kennedy airport in the 1960s. The task is to manage one of six available airlines with the goal to have all your airplanes take off successfully before other players. To do this you must collect and cards to place and advance...
Each player plays a different-colored Clifford, the Big Red Dog. Each Clifford is trying to find the three bones that match their corresponding collar color (red, yellow, blue or green). On a player's turn, he presses down on the electronic Clifford doghouse, which will bark out the number of spaces to move in either direction (from one to three). He moves...
Objective: be the first collecting the key (01.01.2000) & reaching the centre of the board - moving/acting by turns - Each player moves according die roll with her/his hero, trying to make her/his way from the outer to the inner circles. During this path you move along spaces where you have to draw cards (action/events); collecting numbers/cyphers you are...