The thrills of classic car rallying, from preparing the car and logistics, to the days on the road competing and assisting the car, in order to try to get it to the finish quicker than the others. Classic Rally is the board game that brings the classic and historic cars world to the tabletop. This game emulates the features, behavior and even problems of...
This is a game simulating the famous cycling race "Paris-Roubaix". Each player controls a team of 6 cyclists. Each cyclist has got 6 characteristics (stamina, power,....). At the start of the race, you set their characteristics to a specific profile (total team value 110, no cyclists may have the maximum value of 5 in all characteristics). This way you...
[Executive Order 134340: Full-scale retreat from the combat zone, effective at 0800 tomorrow. All soldiers unable to return on army helicopters will be considered MIA and no evacuation support given past the 0800 deadline tomorrow.] One half-mile separates you and your comrades from a one-way ticket back to the homeland. There's a problem though: you're...
Clear for Takeoff was expertly created by an airline pilot teamed with game designers. The game is centered around life at John F. Kennedy airport in the 1960s. The task is to manage one of six available airlines with the goal to have all your airplanes take off successfully before other players. To do this you must collect and cards to place and advance...
Each player plays a different-colored Clifford, the Big Red Dog. Each Clifford is trying to find the three bones that match their corresponding collar color (red, yellow, blue or green). On a player's turn, he presses down on the electronic Clifford doghouse, which will bark out the number of spaces to move in either direction (from one to three). He moves...
Objective: be the first collecting the key (01.01.2000) & reaching the centre of the board - moving/acting by turns - Each player moves according die roll with her/his hero, trying to make her/his way from the outer to the inner circles. During this path you move along spaces where you have to draw cards (action/events); collecting numbers/cyphers you are...
The amber light flashes, and forty-five pairs of wings snap open at the starting gate. Steely eyes of all colours stare down their neighbours just as intensely as they stare down the vortex-laden, magical-warp-portal-strewn drag strip of floating rings that separates them from the rainbow finish line. Welcome to Cloudsdale! The Grand Prix has begun, the...
Second compilation of ten games with three classics (f.e. Hangman) and seven other "unpublished" games. The Boutamot: An original word game, where a coil is formed of words that begin with the end of the previous word. The more we make big words, the more we encroach on the previous word, the more you score points. The Tower Word game with anagrams. At...
Chaos meets strategy in three fast paced games. You Bet There’s Danger (2-4 players, 25 minutes) Cars progress along a track by flipping cards with specific actions. Players place secret bets (numbers -3 to 5) on which color of car they think will win. As the cars get closer to the finish line, it is more evident which color seems likeliest to win. But if...
This is a 1922 game by the Canada Games Company of Toronto, Ontario. A very colorful map, but of Canada and the top of the United States. It is a fairly typical roll and move game. The smaller 1st version, uses metal rail spike pieces that are actually jabbed into the board (they are called tacks in the instructions) to mark player movement. The later 2nd...