Children learn step by step how to orient themselves in traffic and behave correctly. What do I have to pay attention to on the sidewalk, at the traffic lights or at the zebra crossing? The situations in traffic are varied and require precise perception and correct recognition. In this dice game, the children start in the middle of the board and each have...
The game starts (space 1) and ends (space 149) in Greenland. The first player to return there from his journey around the world, winns the game. Movement is determined by two dice. On odd doublets the player advances to the next city, on even doublets he has to go back to the last city he passed or visited. When a player gets to a city, he has to tell it's...
The player wo rolls highest begins and choses a continent to travel (green track). Every player has to chose another continent. Movement is determinated by a die. After completing their continental journey the players go to Berlin to start their race around the world (red track). The first player to return to Berlin wins the game. At some cities certain...
A flight game using the typical Parchisi/Sorry movement system. Players must move their 4 planes from their starting airport and complete a circuit around the track before ending in their L-shaped landing zone near the center. Players must roll a 6 to move each plane from the airfield. They may move along the inner short cut track if they land on a yellow...
Get ready to move fast, and take risks- for you're in your favorite marathon running for new records. The strategy is up to you, as you change your pace throughout the RUNNER'S WORLD MARATHON GAME. Feel the agony of sore feet. Sense the excitement of victory. Plan your strategy for a race that takes you and your opponents on a road of challenge and...
Contents: Board with spinner Six tokens Cardboard counters: 24 gates 18 single keys 24 double keys 6 triple keys Instruction booklet in five languages Players begin with a supply of gates and keys and move clockwise on concentric paths connected at certain points via gateways. If someone has blocked a gateway by placing a gate across it, you need one or...
Description from the publisher: Rush & Bash: Monster Chase is the second expansion for Rush & Bash, the game about a crazy race set in the same world of games like Vudù, GodZ, and the Super Fantasy series. This expansion transforms the base game into a fully cooperative experience and the game heaviness switches from casual to strategy-oriented. Instead of...
The players start from their home square and they must reach their Factory square covering the chosen route in the lowest possible time. Each player will try to: slow down the opponents using Obstacle Cards, and avoid the obstacles on his way changing route or also using Manoeuvre Cards. Be careful: an excessive use of Manoeuvre Cards can make you loose...
The popular and challenging Rush Hour now as boardgame! Packages must be transported, however roadwork blocks the cars. Time is of importance, and both obstacles and cars must be moved fast, before the time runs out. Rush Hour is a fast-paced strategy game played in short rounds, challenging and fun, suitable for the entire family. The winner is the player...
In a post-apocalypse future (à la Mad Max), with scarce resources and few individuals, the survivor clans resolve disputes through ritualised racing instead of open warfare. You are one of these mad drivers. Only the first place counts, and no holds are barred. The print-yourself components include 10 two-sided race track segments, six player cars and...
From the Publisher: First the players choose a driver from among six armed and dangerous psychopaths. They hop aboard futuristic, armoured and over-equipped vehicles. And the race begins. The goal is to be the first across the finish line, as only first place counts. No matter the game mode used, Arcade or Overdrive, the race is always a deadly obstacle...