From the box 'The ultimate in a horse racing money game' The horses are lined up at the gate. The cards are dealth, the payzone is set and the players are anxious to roll. First player rolls 'Ouch' pays 3 times. The next player rolls and the horses are off. Its neck to neck, nose to nose. Six pulls out by as length, The players are yelling, the horses are...
Run, Hamster, Run! is a somewhat cut-throat strategy game for two to five players. See the following site: http://www.invisible-city.com/games/rhrnoframe.htm Each player is a hamster on a 5x10 conveyor belt that leads to a pit of hungry Alligators. The object of the game is to be the last hamster left in play. There are several hazards that make this...
Children learn step by step how to orient themselves in traffic and behave correctly. What do I have to pay attention to on the sidewalk, at the traffic lights or at the zebra crossing? The situations in traffic are varied and require precise perception and correct recognition. In this dice game, the children start in the middle of the board and each have...
The game starts (space 1) and ends (space 149) in Greenland. The first player to return there from his journey around the world, winns the game. Movement is determined by two dice. On odd doublets the player advances to the next city, on even doublets he has to go back to the last city he passed or visited. When a player gets to a city, he has to tell it's...
The player wo rolls highest begins and choses a continent to travel (green track). Every player has to chose another continent. Movement is determinated by a die. After completing their continental journey the players go to Berlin to start their race around the world (red track). The first player to return to Berlin wins the game. At some cities certain...
A flight game using the typical Parchisi/Sorry movement system. Players must move their 4 planes from their starting airport and complete a circuit around the track before ending in their L-shaped landing zone near the center. Players must roll a 6 to move each plane from the airfield. They may move along the inner short cut track if they land on a yellow...
Get ready to move fast, and take risks- for you're in your favorite marathon running for new records. The strategy is up to you, as you change your pace throughout the RUNNER'S WORLD MARATHON GAME. Feel the agony of sore feet. Sense the excitement of victory. Plan your strategy for a race that takes you and your opponents on a road of challenge and...
Contents: Board with spinner Six tokens Cardboard counters: 24 gates 18 single keys 24 double keys 6 triple keys Instruction booklet in five languages Players begin with a supply of gates and keys and move clockwise on concentric paths connected at certain points via gateways. If someone has blocked a gateway by placing a gate across it, you need one or...