Knight's Marathon is a sort of "foot" racing game by Tehnolog. The players determine who goes first and that player rolls two dice. He can move one figure that many spaces or select two figures and move them the distance shown on a die (if you roll 3 and 4, one soldier moves three and the other moves four). If you roll doubles, then you get a bonus turn...
S.P.E.R.M.S. is a card game in which players play squads of commando sperm trying to battle and race each other to overcome Egg Defenses and be the first to reach the egg. Players are dealt Position cards which indicate their respective progress towards the egg. On each player's turn, he must attack the player ahead of him, using a modified...
In this 2 to 5 player deck building game, players take turns playing their hands to earn driver points which can be used to take new cards from the track. Some cards can be used to sabotage other players. At the end of each turn a player may leave up to two unplayed cards in their pit for later use. The player with the most victory points in their deck at...
In this game up to 4 players can race the cars as drivers. The remaining players become spectators and can place bets on the race. Generally, several races will be run with both the drivers and spectators having the opportunity of winning money. These roles may swap each race. The winner is the person who has accumulated the most money over a racing season...
Contains game board, four horse cards & plastic holders, 12 challenge cards, and 2 dice. Ages 7-12. Object of the game is to win a cross country horse race. You may move either by dice roll or by challenging another player to a race using the challenge cards. The board pictures different landscapes that dictate how many dice you can roll for that turn, and...
Sadurangam is played in India and Sri Lanka on a 5x5 board of cells with a winding path that spirals to the center. Players pieces start in the boxes on the sides of the outer ring of the board. These middle squares along each edge and the square in the center of the board are safe places where pieces cannot be attacked. Movement is determined by coins...
A maximum of 12 hunters (2 for each player) attempt to capture three types of prey (lion, elephant, and jaguar), choosing their direction as they go through the savannah. Instead of a die, a wheel is used that rotates via a gear underneath. However, the player declares their intended direction BEFORE rolling the wheel's pointer, so the game could go...
Five games in one - this game uses rubber ducky safari animals, a double-sided board, animal tiles, and some cards. The game provides rules for: Safari Sprint - Pick your ducky and let the races begin! Hi-Lo Hijinks - Play a card on the pile - if it's a match, you're good, but if it isn't, you take the whole pile! Every card you take counts against you...