Lunar 5000 a future based evolution of the Indy 500 races. Players start by constructing a race ship consisting of one engine and a variety of parts. Generally the engines give a big boost to speed and the parts have abilities that do a variety of other things like manipulating dice, hindering other pilots, and much more. With over 26 Engines and 60 parts...
Described by the Publisher/Designer: In Lunatix Loop players attempt to be the first racer to complete three laps around a patchwork track of asphalt and dirt while attempting to keep their cars in one piece. Each racer straps himself in for the harrowing ride of his life, his little plastic shell of a car the only thing protecting him from the rams of his...
STORY While players are travelling around planet Earth, they need to collect enough stellar navigation knowledge (Ticket points called ‘Tix’) to face a trip to the Moon (Luna). Tix can be earned by travelling to different continents, using different vehicles and by observing the Moon, the planets (expansion) and the constellations of stars. In the endgame...
This second expansion of LunaTix: Star Trackers is an anniversary expansion of 2019 to celebrate the 50th anniversary of the first Apollo landing. The game expands to actually landing on the Moon depending on your revealed mission. This can even result in an Apollo 8, 10 or 13 mission, which has other missions than landing due to the historic situation. In...
This first expansion to LunaTix: Star Trackers adds planet observation and quest tokens such as vehicle upgrades, astronomical items and flags with an astronomical theme. Items and flags require certain observations an they need to be brought back to their location of origin. New hidden agendas are added to combine observations with planets. Solar System...
Objective: be the first reaching space 70 (catching Tom, an orang-outan) - smple 'Roll&Move' game - acting by turns Tom (an orang-outan, kept as prisoner/domestic animal in a palace) has escaped. Rolling two dice (with special symbols) 5 pawns (players) have to catch the break-away; depending on dice combinations pawns/orang outan have to be moved; ending...
Objective: be the first reaching target space - moving by turns - each player chooses his/her own route (blue/green/red) by turning the spinner (integrated into the board). A '5' let you start. Depending on the space you land on follow instructions (printed next to the space). Black spaces force you to step backwards, target must be reached with a matching...
The ducklings race around the pond, but to make it more difficult each must find three items before moving. In his turn a player rolls the die and may move the number of spots rolled when he can find two more tiles showing the same item as the tile under the marker stone. He may turn over up to three tiles, if he finds two correct tiles he moves his duck...