Four animals (bear, hare, bird, racoon) try to follow the tracks of their parents until one reaches the last tile. The 48 1.5" square tiles each have different tracks on their two sides. Play proceeds with placing and turning over tiles, and moving forward only when possible. Two variations are suggested. "A not so easy memory and competition game." Ages 6...
From the box: "Puppy, Kitty, Bunny, and Turtle are itching to get out and do some exploring. But they can't dally too long. These little pets have to get back before anyone discovers they're missing." "Travel around the town and visit the sites, but hurry! If you're the first Littlest Pet to visit the four locations and get back to start, you WIN! Let's...
Living Labyrinth is a light-hearted race through an ever-changing maze of garden tiles. Players hurry to be the first to reach their goal, all the while moving pathways, changing the maze, and even moving the victory goals. Should you race ahead at full speed? Or spend precious time cutting off your opponents? Only one player will succeed and escape the...
Your train ride home from work takes an unexpected turn when suddenly a fork in the tracks appears out of thin air, your train makes an unexpected turn on these new tracks and you find yourself extremely disoriented. Everything begins rapidly changing colors right before your eyes, you quickly realize the train is going in circles around this psychedelic...
Long Hop is a betting/dog racing game. It consists of a large, colourful canvas playing mat, an ordinary deck of 52 cards and 4 cardboard greyhound dogs wearing the card colours heart, spade, diamond and club. The dogs are moved via a clever card drafting/setting system which is also enhanced by special orders depicted on the race track. These are...
There are six horses in every race. Each horse is represented in the deck by seventeen cards. The deck is shuffled and the top twelve cards are revealed. When a horse’s card is revealed, the horse’s odds are increased from 1:1 to 2:1 to 3:1 to 4:1. The players then bet which horses will win, place and show by having their cards revealed fourteen more times...