Objective: be the first reaching target space - moving by turns - each player chooses his/her own route (blue/green/red) by turning the spinner (integrated into the board). A '5' let you start. Depending on the space you land on follow instructions (printed next to the space). Black spaces force you to step backwards, target must be reached with a matching...
The ducklings race around the pond, but to make it more difficult each must find three items before moving. In his turn a player rolls the die and may move the number of spots rolled when he can find two more tiles showing the same item as the tile under the marker stone. He may turn over up to three tiles, if he finds two correct tiles he moves his duck...
Objective: be the first reaching target space (150) with a matching die roll - moving by turns - basically a 'snake and ladders' approach with a few specialities: - very large board - war game theme - belittlement of aerial war - according instructions 'suitable for the very young ones' which should give this game a special place.. should had been...
Each player has 3 frogs, he has to get from the starting spaces of their color at the bottom of the game board to the destinations of the same color at the top. Movement is determined with one die. On the roll of a "1", a frog may advance from it's colored starting space to the firs green space of his race track. From there the frogs advance according to...
Objective: be the first passing finish line (= one full circle into middle of the board) with all your (4) meeples - simple 'Roll & Move' game, similar to Pachisi - - moving by turn - roll the die, step out if you throw a '1' rules different to Pachisi: your meeple is safe (can't be thrown out) if placed on a red field (12x) putting two meeples of the same...