A pick-up and delivery game based on Atlantic Trade in the 17th Century. The object of the game is to ship cargo from port to port in exchange for victory points; the first to 25 victory points wins. During your turn you draw 2 cards from the deck, move each of your ships a maximum of 5 spaces, and play any number of cards. You can also load or unload...
From the rules: Each player tries to have his Cargo Ships safely deliver cargoes to certain ports, using his submarines both to protect his Cargo Ships and to sink enemy Ships and submarines. Cargo ships are chosen randomly so their destinations change. Subs start on the S Marked on the map. Ships and subs move 1 space in any direction but cargo ships can...
First published in 1990, the game has since been reprinted in a more reasonably-sized box. Aggressively marketed, it is still in print. «Do you like Monopoly? Do you like Risk? Then you'll love Cargo Wars!» «Enter the world of international shipping and piracy on the high seas! Players compete as each attempts to corner global shipping [...] Pirate...
Description of the game play from co-designer Michail Antonow: The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on sea, ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player is in possession of three safe havens, marked in his color on the board. If only two or three...
Each player begins with Cruise Cash. The Cruise Cash will be used by the players to pay fees as he or she travels the Cruise Game route. Each time a player makes a round trip on the Cruise Game route and passes their own starting port, a Treasure Chest Key is given to the player by the Cruise Agent. A total of three keys must be secured before the player...
The rain has stopped, and the stream is brimming with water, awaiting an exciting race where cunning, memory, and wit will be your best allies. Take command of your boat and make crucial decisions as you adapt to changes in the currents. This is an exclusive game for two people where you'll take turns playing your cards to strategically place your boat...
"Carrier: The Southwest Pacific Campaign - 1942-1943" is a solitaire wargame simulation of both historical and hypothetical carrier battles in the Southwest Pacific Theater during the hotly-contested naval campaigns of 1942 and 1943. As the U.S. commander, you maneuver your task forces and conduct air searches in a tension-packed contest to find the...
"Carrier Battle: Philippine Sea" is a solitaire simulation of the largest carrier battle in history, fought during the invasion of Saipan (June, 1944). As the U.S. commander, you maneuver your task forces and conduct air searches in a tension-packed contest to find the Japanese carriers before they locate and attack yours. Simple game mechanics control...
Modern War #14, Nov-Dec 2014 Carrier Battlegroup: Solitaire puts you in command of a US Navy carrier task force operating against the Soviet fleet in the North Atlantic in the 1980’s. This is a solitaire game, played in scenarios. The player must accomplish the scenario’s Objective, which will be generated at random at the start of the scenario. You, the...
Carrier Battles includes the Basic, Advanced, and Optional rules for Carrier Battles, and Basic Game Rules for The Iron Samurai. "Carrier Battles, and its companion game, The Iron Samurai, are historical simulations of battles fought between air and surface forces of the Japanese and Allied fleets in the South Pacific during World War II. Carrier Battles...
This game pits two aircraft carrier task forces against each other; each player has two carriers loaded with 6 torpedoes and 4 aircraft. Pilots are represented by ratings which are embarked on the aircraft when launched. The carriers move with a special die which gives each carrier a 50-50 chance of either moving forward one or turning 60 degrees. The...