"Carrier: The Southwest Pacific Campaign - 1942-1943" is a solitaire wargame simulation of both historical and hypothetical carrier battles in the Southwest Pacific Theater during the hotly-contested naval campaigns of 1942 and 1943. As the U.S. commander, you maneuver your task forces and conduct air searches in a tension-packed contest to find the...
"Carrier Battle: Philippine Sea" is a solitaire simulation of the largest carrier battle in history, fought during the invasion of Saipan (June, 1944). As the U.S. commander, you maneuver your task forces and conduct air searches in a tension-packed contest to find the Japanese carriers before they locate and attack yours. Simple game mechanics control...
Modern War #14, Nov-Dec 2014 Carrier Battlegroup: Solitaire puts you in command of a US Navy carrier task force operating against the Soviet fleet in the North Atlantic in the 1980’s. This is a solitaire game, played in scenarios. The player must accomplish the scenario’s Objective, which will be generated at random at the start of the scenario. You, the...
Carrier Battles includes the Basic, Advanced, and Optional rules for Carrier Battles, and Basic Game Rules for The Iron Samurai. "Carrier Battles, and its companion game, The Iron Samurai, are historical simulations of battles fought between air and surface forces of the Japanese and Allied fleets in the South Pacific during World War II. Carrier Battles...
This game pits two aircraft carrier task forces against each other; each player has two carriers loaded with 6 torpedoes and 4 aircraft. Pilots are represented by ratings which are embarked on the aircraft when launched. The carriers move with a special die which gives each carrier a 50-50 chance of either moving forward one or turning 60 degrees. The...
World War 2 aircraft carrier battles were immensely complicated affairs, with many types of aircraft, weapons, different types of carrier and multitudinous other ships. Or were they? 16 card Carrier Strike portrays the essence of carrier battles in a simple format requiring cards, dice, markers and a playing area to represent the ocean. In Carrier Strike...
My previous ruleset Dreadnoughts At Dawn reproduced large capital ship engagements in or around the 1st world war. It did not deal with aircraft or submarines, and focused on the larger capital ships. Carrier Strike at Dawn has a number of different "Mission types", one of which is large surface ship combat in daylight, there are changes from WW1 but not...
Carrier War is a complete simulation of military operations in the Pacific Theater from December 1941 to April 1944. Players have supreme command of the land, air and naval forces of either Imperial Japan or the United States and her allies. The scale of the game is strategic with operational overtones. The game is designed for two players, but can be...
“Board & card game for 2 players. World War Naval/Air II theme. Abstract Fleet & Squadron level combat. Each figure represents a group of Ships or Planes. Victory: You win if you destroy your opponent’s carriers.” The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the units, which come in four types:...
The year is 1942 and the Japanese navy is on the offensive. With American naval units heavily depleted after Pearl Harbor and the Battle of Coral Sea, the Imperial Japanese Navy is seeking to strike a decisive blow and consolidate their hold on the Pacific, a prelude to further expansion for the Empire of Japan. “Battle of Midway” is a turn based game of...
Five members of the crew of the Carta Marina, a pirate ship of ill repute, sail through a storm to reunite with their captain, Leon. But the sea monster, the Kraken, wakes up and the ship is attacked and flooded. At the helm of the sinking ship, they arrive at the truth....... Carta Marina is a co-operative board game for two players. The players are in a...