World War 2 aircraft carrier battles were immensely complicated affairs, with many types of aircraft, weapons, different types of carrier and multitudinous other ships. Or were they? 16 card Carrier Strike portrays the essence of carrier battles in a simple format requiring cards, dice, markers and a playing area to represent the ocean. In Carrier Strike...
My previous ruleset Dreadnoughts At Dawn reproduced large capital ship engagements in or around the 1st world war. It did not deal with aircraft or submarines, and focused on the larger capital ships. Carrier Strike at Dawn has a number of different "Mission types", one of which is large surface ship combat in daylight, there are changes from WW1 but not...
Carrier War is a complete simulation of military operations in the Pacific Theater from December 1941 to April 1944. Players have supreme command of the land, air and naval forces of either Imperial Japan or the United States and her allies. The scale of the game is strategic with operational overtones. The game is designed for two players, but can be...
“Board & card game for 2 players. World War Naval/Air II theme. Abstract Fleet & Squadron level combat. Each figure represents a group of Ships or Planes. Victory: You win if you destroy your opponent’s carriers.” The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the units, which come in four types:...
The year is 1942 and the Japanese navy is on the offensive. With American naval units heavily depleted after Pearl Harbor and the Battle of Coral Sea, the Imperial Japanese Navy is seeking to strike a decisive blow and consolidate their hold on the Pacific, a prelude to further expansion for the Empire of Japan. “Battle of Midway” is a turn based game of...
Five members of the crew of the Carta Marina, a pirate ship of ill repute, sail through a storm to reunite with their captain, Leon. But the sea monster, the Kraken, wakes up and the ship is attacked and flooded. At the helm of the sinking ship, they arrive at the truth....... Carta Marina is a co-operative board game for two players. The players are in a...
Cartagena takes as its theme the famous 1672 pirate-led jailbreak from the fortress of Cartagena. Each player has a group of six pirates, and you want to be the first to have all six escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them. To move a pirate, you need to play a card from your...
In the first Cartagena game, the players, as pirates, attempted to flee prison by making their way through a tunnel to a boat waiting for them at the end of the tunnel. But simply reaching the boat does not mean they have escaped as re-capture is always possible, perhaps, even likely. They will not be really safe until they reach their Pirate's Nest on...
A lightweight version of Cartolan - Trade Winds. Light Winds focuses on balancing exploration with trade routes, while swapping expansive numbers of Adventurers for a new Companion system. Goal: The game is won by the first player with 100 Silks banked at cities. Turn order: clockwise, players move their Adventurer until exhausted. The game starts with the...
As the old powers surrounding your Home City look hungrily at controlling the mysterious Silk Road, innovations in harnessing wind and water offer your Culture a chance to connect this wider world of trade partners first. Start a new age of exploration for fair trade, to leave a different legacy than rapacious colonisation. Race your Adventurers out with...
Casemate & Cannon brings the Age of Steam to the fingertips of the Armchair Admiral. The rules were designed for maneuver and engaging large fleets and squadrons into Close Action. A complete and comprehensive Fleet system designed for detail and fast play. - allows for a 20 ship game to be completed in 2-3 hours - can be used with any scale and no...