Are you ready for a wild week in Waters Edge? How will your town survive? This pack will throw all sorts of natural disasters your way so batten down the hatches as you contend with tsunamis, mutant fish, stowaway penguins and more! Waters Edge is about to be hit by the toughest game play yet! This expansion contains 36 cards and a manual presented in a...
An expansion to add 5 or 6 players Invite two more recruits to your game with extra base cards and other essential extras found in this expansion pack. Expand your Shoal includes new buildings and fish to enhance the artwork of your base game, making it a fun addition no matter how many players are joining your next game. This expansion contains 36 cards...
Welcome to Waters Edge: Northern Lights! This new edition plays in a similar way to Waters Edge but with northerly twists! It offers a brand new deck of cards full of beautiful new artwork and a whole snowy environment to tackle Waters Edge challenges in. In addition to building your town, you will also build fjords which offer a new way to bring fish to...
Explore the Waters of Nereus, a fabulous world with wonderful treasures in its vast seas. You lead a capable and talented crew. The captain determines the best direction to sail, the pilot and first mate maneuver the ship through the ocean, the purser controls your funds, the scientist performs important research, the merchant buys your treasures, and the...
Waters Unvexed details the three largest naval battles fought on the upper Mississippi River (north of the city of Vicksburg) in the months of May and June, 1862. Both sides viewed control of the river as key to the war’s outcome. The Confederate vessels of the Mississippi River Defense Fleet had been formed from converted river sidewheel paddle steamers...
Waterworld the boardgame is based the movie Waterworld. The object is to be the first player to discover dry land. This can be accomplished by collecting all four resource cards (enola, guns, rope, and trimaran supplies). Then the player must destroy the Deez to gain control of the compass. The compass will lead the player to location of the dry land. The...
Wave Chase Race (ウェーブチェイスレース) is a race prediction game from Japan. The players are trying to get their predicted sailing team to win the regatta but not the races. The gameplay has various twists. The team that actually wins the race does not score. Instead, the team in 2nd place determines the points distribution. As teams move along the course, they can...
Way of Honor is a competitive pirate card game for 3–5 players set in the Age of Piracy. Each player commands their own fleet of ships. Together, the players face off against Spanish forces to clear the way to the Spanish treasure fleet and then plunder it. In the process, each player earns glory points while pursuing their own interests. All ships have...
We Dive at Dawn places you in command of an S, T or U‑class boat operating from Malta, Gibraltar or Alexandria, navigating the same constraints that shaped real patrols: fuel, battery charge, crew fatigue, intelligence reports, fickle weather, and the ever‑present threat of Italian and German escorts. Each 12‑hour turn mirrors the rhythm of an actual...
Beasts & Bones brings new foes, treasure and more to your base game of We're Sinking. Sailing into uncharted waters while low on crew, what could go wrong? When monsters rise from the dark depths and things get dicey, you'll have to summon a literal skeleton crew to your ranks to try and stay afloat. The skeleton crew provides new ways to play. Including a...
Explore uncharted waters and face-off against two new legendary sea beasts in extreme conditions. These new enemies introduce new mechanics, such as ice that freezes up your water column, making it harder to bucket out water, and fire that spreads across your ship faster than it can sink, making water cards actually valuable. Your yearning for more...
The players start at the ship, then dive to the wreck on the ocean floor and come up again to the ship. The first player to achieve this, wins the game. Movement is determined by two dice. If one of the diece Shows a 6, the shark (black meeple) is placed on the black space on the diving track and blocks any movement of the diver. It stays there untill...