In the seventeenth century, the Caribbean, was an area little explored and full of adventure, where the intrepid crews traded and discovered valuable treasures. Choose your crew, your cargo and weapons, and sailing in the Caribbean, seeking fame and riches. In 1653: Sailors and Merchants, you will use your ship , which is represented by a deck of cards...
"Nem azt mondom Uraim, hogy a franciák nem fognak jönni. Csak azt mondom, hogy nem a tengeren." - John Jervis, St. Vincent grófja, az Admiralitás Első Lordja Az 1805: Sea of Glory feleleveníti a napóleoni háborúk korának legkeményebb és legkiszámíthatatlanabb ütközeteit a nyílt vízen. Ketten játszhatjátok, miközben egyikőtök az angol királyi flottát...
1812! War on the Atlantic Seaboard is a card-driven strategic wargame that simulates the naval and land actions fought on and around the Eastern Coast of North America and the Gulf of Mexico during The War of 1812. This is a stand alone sequel to 1812! War on the Great Lakes Frontier. This is a two-player game with either player commanding the naval and...
"1812! War on the Great Lakes Frontier" is a card-driven strategic wargame that simulates the naval and land actions fought on and around the Great Lakes of North America during The War of 1812. This is a two-player game with either player commanding the naval and land forces of the United States of America or the British Empire. Players will alternate...
The naval campaign The Caribbean uses the unique Decision Games system and is based on the campaigns of 1781 and 1782 between the French Admiral Comte Francois de Grasse and the British Admirals Sir George Rodney, Sir Samuel Hood, Sir Francis S. Drake and Thomas Graves during the American War of Independence. It includes three naval Decision Games....
This book contains the Table Top Rules for Naval Battles. The rules are suitable for both fleet actions and also small one on one encounters. It includes an introduction to 18th century naval actions and tactics. The battles are fought on hexagons with fleets manoeuvred with a system using specially designed order cards which players are invited to...
"1942: Battle for the Mediterranean" is a two-player wargame simulation of the naval operations in the Mediterranean in January-October 1942. The objective in the game is to sink the largest possible number of enemy warships and enemy shipping, and to keep supplied their respective ground forces and bases in North Africa (for the Axis) and Malta (for the...
1942: Carrier Duel in the Pacific is a World War 2 Pacific Theater of Operations Operational level micro-wargame starting from Spring 1942, after the success of the first stage of the Japanese offensive. Players are divided into Japanese (6 CV) and U.S. (5 CV) forces, commanding aircraft carriers and fighting each other to reach the control of 5 keys...
This is the 2025 Expansion for True Marine Show, including 2 Red Cards, 5 Green Cards, and 2 Yellow Cards (including a Minato Aqua errata card). This cannot be played on its own. At least one of True Marine Show 1-3, X, or R is required. New vTubers from Nijisanji and hololive Overseas have entered the fray! These powerful new effects are sure to bring...
A game inspired (as by the WD copyright notice at the end of the rules booklet) by the Walt Disney movie version of the Jules Verne famous book "20.000 Leagues Under the Sea". From the rules (Translated from Italian): "The goal of the Game is to take part in the fantastic voyages of the mysterious NAUTILUS submarine, and to win showing to be The Best Pilot...