The one feature that contributes most to 2nd FLEET's attractiveness as a game of strategy is its excellent playability. The sub-systems work very well together, and play flows smoothly even in the Advanced Game. The optional Logistics rules are the worst impediment to playability, but even these manifest themselves only at the end of every third turn;...
In this final installment to the trilogy, Marine has arrived in the USA. Use your best Marine-glish to collect characters from Azur Lane, Touhou Project, and hololive one last time. This set features hololive English -Myth- characters as a powerful new category called EX cards. Play sailors from your hand to gain Vtuber Points (VP) in order to purchase...
The fifth installment in Victory Games (I) popular Fleet Series, 3rd Fleet is actually three games in one. One games deals with the North Pacific, another with the volatile Caribbean region, and the third with the eastern Atlantic. In all three games, both players control surface ships, submarines, and aircraft. Each unit is carefully evaluated in ten...
From the Expansion: "One of 3rd FLEET's limitations as a game is a shortage of scenarios. Other tactical/operational wargames overcome such a shortcoming by offering a system for designing your own(DYO) scenarios. But, for that one needs some manner in which to compare the units of the game. The following is an approximate valuation for each unit in 3rd...
The sea... Distant countries, exotic ports, calms and storms. Weary ships, that have crossed the seas and oceans more than once, are heading to their native shores. And how many more dangers and adventures lie ahead! Valuable cargo is waiting in a distant port. We need to hurry! Haul loose the mooring lines! Weigh anchor! Set a course for adventure! The...
Both a strategic and tactical game, requiring the Japanese player to attack, but allowing him to make up to 2 false alarm games, to try to drive up the US player's "precaution" victory point concessions. He will also need to choose armor-piercing bombs or torpedoes for his Kate squadrons and to decide the waves' targets: battleships (and/or Enterprise, if...
Finally! After long journeys across the seven seas, you've found it: the treasure island with immeasurable amounts of gold, sparkling crystals, and tasty rum. But no sooner has your ship landed than others show up to capture the most valuable things for themselves. What's more, the island is stricken by evil curses...and then there is also the kraken —...
The third in the Fleet Series of 1980's era naval warfare, 7th Fleet's focus is the Pacific ocean from the Sea of Okhotsk to the northern Philippines and from the coast of China to Guam. Hexes are approx. 45 nautical miles across. Players maneuver task forces of ships and submarines along with air wings to attack the opposing force. All ships, subs, and...
The game posits a destablisation of relations between Japan and its neighbours leading to conflict. The A1-size map spans from the southern tip of the Sakhalin Islands to the northern tip of Luzon. The game focuses on air and naval combat, with units representing individual ships and squadrons of aircraft. The USA, Japan, China, Taiwan, the two Koreas and...