Miniature Rules for World War Two Naval Warfare Scale: tactical turn = 10 minutes strategic turns = 40 minutes 4 cm = one nautical mile 1 model = one ship or four or five aircraft. Player's take the role of squadron or fleet commander. One die per battery. If a hit is scored, another die is rolled to determine the damage. AA fire is handled a bit...
WW2 Coastal warfare rules Rules designed to be played with 1:600 model ships, and optimised for MTB/Schnellboot encounters. Boat models are based on rectangular bases slightly longer and wider than the model. This aids in accurate model movement. Boats, planes etc represent 1 vehicle of that type. Alternate movement system. The Attackers always start a...
WW2 SALVO! EUROPEAN THEATER, 2nd ed. is a solitaire, tactical naval strategy wargame that enables players to recreate World War II naval battles between individual allied and axis warships on the table top. The design uses the Salvo! game system, adapted to a WW2 setting. (Great War Salvo! 3rd ed. is its World War I counterpart.) The second edition is a...
An abstracted, strategic game at army and fleet level from July 1940 to Summer 1944, from The Libya/Egypt Wire to Rome. Sudden death, if the Allies fall seriously behind schedule or take Rome sooner. 3 turns per year for 13 turns. Simple air-sea-land combat mechanics consuming supply counters transported to the front by sea and then land. Both Axis and...
After completing her sea adventure, Captain Marine became a businesswoman in search of a place to settle down. But then the secret society HoloX attacks her. Yes, it's a hostile takeover! The captain, or rather the president, splits into three in the shock of her company being targeted. Will she be able to tame the attackers and protect her position as...
Players are influential socialites and moguls in their world of excess, who enjoy impressing each other with their bottomless wealth. They will try to one-up each other bidding during auctions, designing and building the most luxurious yachts, and also engage in a bit of "take that". Players will wheel and deal, swindle and steal ... stepping on one...