Be the first to travel around Long Island in a yachting race. An eight-sided compass die determines the direction of travel while a six-sided die determines how many spaces one can go in that direction. If a player cannot move in the direction rolled, the ship is not moved for that turn. A player may also refuse to move when it wouldn't be to their...
LET'S ROLL AND BOARD! OBJECTIVE : FIRE YOUR DICE AND SINK THE OTHER PIRATE SHIPS CONTENTS: 6 dice 4 game boards 69 cannonball tokens 1 skull and crossbones token Each player has a game board with 8 pirates, 5 cannons labelled one to five and 2 hull zones. To remain afloat, the ship’s captain must still have at least one pirate, one cannon and one hull...
This game is a tactical-level simulation of the naval combat that occurred between the Allied fleets and the Japanese Navy in World War II. Yamato can simulate battles of many scales, ranging from a full-size fleet-to-fleet engagement to a small ship-to-ship duel. Contents: Scenarios 4 Introductory 10 Historical 3 Fictional 6 identical mounted sea maps 2...
Welcome to Yangste Incident a solitaire naval wargame that places you in command of HMS Amethyst during her time trapped on the Yangtse River and her escape to Shanghai in 1949. In this solitaire game, you assume the role of the commanding officer of HMS Amethyst. You will lead the ship’s company as you recover from the initial damage and grounding...
YARR! is the newest game set in the 'Age of Piracy.' All the things you've wanted in a pirate game including: 6 separate nationalities to play. 18 distinct captains to choose from, each with their own strengths and weaknesses. 5 different ships all with varying stats for speed, attack and defense dice, crew capacity and more: Schooner, Sloop, Barque...
Yarrr! It's time to find some treasurrrrrrre! Yarrr Har Hunt is a co-operative family game for players of all ages to play together. You are a band of pirates working together to follow the clues and reveal the buried treasures hidden around Shell Island. At the start of the game, treasure chest cards are placed face-down beside the board with a series of...
Autumn, 1739. Fierce economic competition between Britain and Spain has broken into open war: the War of Jenkin’s Ear. As His Britannic Majesty’s naval commander-in-chief in the Caribbean, your duties have suddenly multiplied. Their Lordships at the Admiralty demand action. Parliament expects the speedy conquest of Spain’s New World possessions – ALL of...
A strategic card game with a modular board in the Caribbean sea! The ship of the famous captain Black Sam has just been sunk on the high seas and the remains of its cargo are floating adrift on the waters of the Caribbean. As a renowned pirate roaming this area, you cannot miss such a boon! Master the fearsome sea currents, foil your enemies traps and make...
Fire When Ready covers actions with pre-dreadnoughts. They come with a set of rules for creating your game statistics for your vessels using published sources such as "Jane’s" or "Conway’s". The rules features an choice of game systems. The "Duel" Game is intended for use with a small number of ships and each ship has a captain and crew generated...
This booklet provides Ship Grids for Perfidious Albion and Combat data for Fire When Ready rules. There are about 200 classes of ship of all sizes provided from Austria-Hungary, China, France, Germany, Great Britain, Greece, Italy, Japan, Russia, Spain, Sweden, Turkey and United States, as well as some generic cargo ships. For Perfidious Albion the 10 x 6...