"Take command of a whaling ship as she sails through the icy waters off Greenland during the 1820's. Your ship will encounter fog and icebergs in the search for whales. When whales are sighted, lower away your whaleboats in pursuit. It's dangerous work for the men in the whaleboat - the whale is elusive and it can destroy your whaleboat if you're not...
Based on the CBC network children's television show. From Back Cover "Welcome to The Big Harbor, where Theodore The Tugboat and his friends spend their busy days. Young players more their tugboats from port to port, hoping to be the first to collect 4 different colored chips. Watch out where you land though; just when you think you've won, you lose a ship...
Sailing ships with broadsides - the last vestige of "wooden ships and iron men." They mingle in a fleet action with iron-plated steamships, speedy armored rams, and a few ships with armored turrets. Mobile Bay? Charleston? No, it's the Adriatic, in a short and violent naval war between Italy and Austria-Hungary. Yes, you heard right. Finally, you'll have a...
“As I was crossing the compass platform the captain hailed me, not with the usual rigmarole of 'Enemy in sight, bearing, etc', but with 'There's the fucking Scheer! Open fire at her!'… But the name of the enemy ship was of course the Graf Spee.” – Lieutenant-Commander Richard Jennings, HMS Exeter's gunnery officer during the Battle of the River Plate...
“As a consequence, carrier battles were risky, unstable affairs that hinged on striking effectively first. To do so, a carrier force had to locate its adversary before it was detected itself, or not long after.” – Robert C. Rubel, Deconstructing Nimitz’s Principle of Calculated Risk This is an expansion to my ruleset There's The Effing Scheer, which allows...
“Ship unmanoeuvrable. We shall fight to the last shell.” – Vice-Admiral Günther Lütjens This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame early- to mid-war WW2 naval combat. I really enjoyed researching, writing and playtesting this scenario. And it is a very challenging...
“The most dangerous moment of the war, and the one which caused me the greatest alarm, was when the Japanese fleet was heading for Ceylon and the naval base there. The capture of Ceylon, the consequent control of the Indian Ocean, and the possibility at the same time of a German conquest of Egypt would have closed the ring and the future would have been...
“In a dive-bombing attack, it’s not just a case of getting one plane or ten or even fifteen. You’ve got to get them all, you can’t afford to get hit.” – Lieutenant Commander Elias B. Mott, Gunnery Officer for USS Enterprise This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame...
On the eve of the critical battle of Santa Cruz, in which the Japanese ships outnumbered ours more than two to one, I sent my task force commanders this dispatch: ATTACK REPEAT ATTACK. – Admiral William Halsey This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame early- to...
Description from the publisher: Submarines and surface fleets battle for dominance of the seas! One team must use submarines to sneak troops into enemy ports and destroy vital strategic targets, while the other team deploys a surface fleet to hunt down the subs and protect their crucial supply lines. Designed by retired Royal Navy Officer and submarine...
This Hallowed Ground is game with area movement like Risk. The map is covering the whole territory where the most battles have taken place There are three levels of troop quality among infantry: recruit, veteran, elite. You can upgrade your troops by winning the battle. Four Turns are one year. Each turn you roll for command points to determine how much...
Those Who Seek Death is a quick playing set of rules covering Asian fleet action naval warfare between the 10th and the 16th century' The aim of these rules, which draw upon techniques and concepts from LFG’s Inferno and Glory rules has been to develop a set that focusses on the Imjin War, fought between Korea and Japan fought in the late 16th century -...