Transatlantic II is a re-implementation of Transatlantic on a historical world map of 1900. It's not only the game board, but the rules have been streamlined and changed in many ways, for instance: Ships sail to individual ports instead of entering a region. Each port has an individual Trade House. Trade houses have a new role with additional ways to score...
Tranpsecopia is a dice placement game in which players contend for resources without knowing the full extent of each other's intent. It takes calculated risk and a modicum of psychology to decide where you commit your resources. Choose a character, collect resources, and access the reality-defying elements birthed by the spacetime rift to upgrade your...
The gameboard shows 3 islands, 6 ships and two opposing fortified harbours with their areas marked off with blacklines. This game was published shortly before the outbreak of the First World War in 1914. It requires the Red Fleet to move its transports from one safe harbour to another while under the protection of battleships, destroyers and cruisers. Its...
An infinitely replayable escape game for 1 to 4 players. Welcome to the Bermuda Triangle! Unfortunately, the stories are true, and you find yourself trapped in a parallel dimension. Joined by other unfortunate adventurers, none of you remembers when you arrived, but you have a strange sense of Déjà vu. Have you done this before? A giant stone obelisk...
Typical of this game in the public domain, each player deploys one’s own fleet of five ships on a ten-by-ten square grid that is hidden from the opponent. Because each ship consists of a series of pegs that are the same color rather than physical ship, units may be placed on the grid diagonally as well orthogonally. In turn, each player shoots at the...
A semi-historical game/simulation, in the style of En Garde!, representing the experiences a British Naval Officer might have faced in the Napoleonic era as popularly depicted in the Horatio Hornblower novels and other media. By rolling on a series of tables, the player generates advancements, events, and achievements for his character. "Keep track of...
Set in a 16th century naval route, in which players will have to overcome challenging sections to complete the route and win the game. High chance component. Initially the players will have a series of doubloons that they will have to exchange for cards of ships, crew or equipment in order to plan the route in the best possible way. Later on, they will get...
Treacherous Tides is an exciting board game that combines strategy, luck, and treachery on the high seas. In this thrilling adventure, players take on the roles of ambitious pirates, each with their own unique captain's abilities, as they aim to amass the most treasure. Using their captain's special skills, players must navigate the treacherous waters...
1610: Notorious Pirate Captain Henry Douglas discovered, half buried, an old fiddle whose music had the power to command all the creatures in the sea - including the mighty kraken. He played the instrument and summoned the monster to destroy his adversaries vessels, and amassed a fortune in plundered gold and jewels. The wanted pirate, nearing capture, hid...
Be the fastest captain and be the first to visit all of the islands. Roll the die to see if you can get the biggest waves to help you move across the water to all of the different islands. At each island, you collect a different kind of treasure. If you roll a storm, the waves have tossed you around and you can switch places with any of the other boats....