Below is the description for "signal for close action" taken from the 2nd edition (1993). This are closely related to the later "Signal Close Action, Fast Play", but trade complexity/depth for speed. Signal Close Action has been designed for sailing navy wargamers who require a set of rules which accurately reflect the era in which they are set. In the...
A ship-to-ship scale game of tactical naval combat in the age of sail. 1:1200 scale, 1" per knot per minute, 1.5 minute turns. "Set to cover the period of the Revolutionary and Napoleonic Wars, these rules may also be used for the period from 1782 when Britain began to use the cannonade. The Fast Play series has been devised for players who want a game...
Silent Service is a tactical-level, narrative-style solitaire wargame using a tables-based game engine simulating the US Navy submarine war against Japanese shipping in the Pacific during World War II. As the captain of a Salmon or Gato class submarine based in Fremantle, Australia during 1942-1945, your ultimate goal is to locate and sink as many enemy...
Silent Service: Dutch Harbor Expansion is a tactical-level, narrative-style solitaire wargame using a tables-based game engine simulating the US Navy submarine war against Japanese shipping in the Pacific during World War II. Silent Service base game is required to play this expansion. As the captain of an antiquated and unreliable S-class submarine based...
Silent Service: Pearl Harbor Expansion is a tactical-level, narrative-style solitaire wargame using a tables-based game engine simulating the US Navy submarine war against Japanese shipping in the Pacific during World War II. Silent Service base game is required to play this expansion. As the captain of a Salmon, Gato, or Balao class submarine based in...
A naval-themed card game for 2 players. It is a card battler that borrows mechanics from war games by making units move around the board. Instead of a mana system, players can play ships for free but need to discard cards to move them around the board. Islands can be captured to increase one's draw power, but these are out of the way and come at the cost...
"Silent War" is a solitaire wargame simulation of the United States' submarine war against Imperial Japan during the Second World War. The scenarios allow players to recreate various stages of the war or the entire campaign. In each of these scenarios, the player takes on the role of Commander Submarines, US Pacific Fleet (ComSubPac), deploying available...
(from Compass Games website:) Bring added realism to your submarine campaign with IJN, Imperial Japanese Navy, the first expansion pack for Compass Games’ award winning SILENT WAR. Every Japanese warship down through the large destroyer escorts and the major auxiliary cargo ships and tankers are provided in two full countersheets with 336 new playing...
Silent War and IJN, Deluxe 2nd Edition is an enhanced second edition of the original, award winning, game first published in 2005. Silent War is a solitaire simulation of the United States' Navy submarine war against Imperial Japan in World War Two. You serve as Commander of Submarines, US Pacific Fleet (ComSubPac). Your mission is to deploy your boats...
This is a promotional game for the shipping company Silja Line. The game board is a rough map of the Baltic sea and surrounding areas. Using Route/Ship and Place of Departure cards, the players must complete as many cruises as possible; the winner is the player who reaches Stockholm or Helsinki with the most completed cruises when the Route/Ship deck runs...