Naval wargame for battles in Russo Japanese war 1904-1905. The game title means Battle of Tsushima in Japanese, but game covering five major battles in the war. Players control either Japanese or Russian fleet. In Each turn, each player conduct one movement phase and two fire combat phase. Fire combat is using classical odds ratio combat result table and...
Issue game of Wargame Japanese History #6. This is small sized naval battle wargame based on Boshin war. http://en.wikipedia.org/wiki/Battle_of_Miyako_Bay Players control one to five ships belong Tokugawa shogunate navy or newly formed Imperial Japanese Navy. Main actions in game resolve by chit-pull order. Each side has four action chits for movement...
Naval Battle of the Sino Japanese War is a Chinese wargame on the naval battles of the Sino - Japanese War 1894-1895. The components include 4 hexagon grid maps, a set of counters, two dice, a rule book, two charts and three record table. The game has four scenarios: Fengdao’ battle, Yellow battle, battle for Weihai and Yellow battle decisive battle. This...
This expansion includes: Over 100 new units, almost tripling the number of ships (BB's & CV's) in the game: The rest of the German, Italian, Japanese, British, and U.S. fleets are included. Modified ships (the Japanese Battleship/Carrier Conversions) are included. The French, Russian, and Greek fleets are included. Land-Based Air (LBA) is included....
MERCHANT NAVY at WAR - FAN EXPANSION (PnP) The NAVAL WAR card game (Avalon Hill, Battleline by S. Craig Taylor, Neil Zimmerer) and the “CARDS AT SEA” expansion covered all the AXIS & Allies Warships from WW II and also a few Land-Based Air units. However, this left the majority of heroic seamen unrepresented which are those of the Merchant Navy. This fan...
Modern Naval Battles - Global Warfare is inspired by our original 1989 award winning game and its 2 expansions. MNB - Global Warfare is a redesigned improvement of the original game. The cards are beautifully printed with full color on both sides with rounded corners. Box size is 9" x 12" x 1.5". Cartamundi did all the printing and production work. They...
This expansion adds 110 Ship cards to your Modern Naval Battles - Global Warfare game! These cards do not require any new or special rules, just add them to your fleets and you are ready to play even bigger battles. Included are more ships for the nine navies featured in the original game (USA, USSR, UK, France, China, Argentina, Taiwan, Norway, and Japan)...
Build a Modern War Fleet! Carry-Out Vital Missions! Lead your Nation to Victory on the High Seas! The Campaign Expansion puts you in command of a nation fleet in a series of linked battles. Each battle has its own parameters and victory conditions. Between each battle, you’ll have the chance to reinforce, repair, and rearm your fleet for the next battle....
The Admiral's Handbook, official game rules for Naval Battles: Customizable Card Game. Primary resource for game rules, images and layout. You are an Admiral aboard your flagship cruiser. Your orders are to protect your resources and eliminate all enemy and hostile forces in your vicinity. Your enemy: the flagship across the water and he's out for the same...
You are an admiral aboard a flagship cruiser. Your objective is to build and deploy ships, weapons, aircraft and defense systems while protecting your resources from hostile forces. Players build decks and face off 1 on 1 or in multiplayer to see who can build the most powerful fleet and sink their opponents' flagships. Resource cards give you requisition...
Naval Bombardment should be described as a sophisticated version of the old favourite, Battleships. The objective of each player is to destroy the opponent's fleet. Each player provides himself with two grids of 20 x 20 squares, lettered A to T down the side and numbered 1 to 20 across the top. One of these is used for disposing the player's own navy (the...
Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten...