Falklands '82 A Supplement for Naval Command This campaign guide provides players of Naval Command everything they need to recreate historical battles of the war as well as hypothetical “what-if” scenarios such as what would have happened if Argentine and British Naval forces engaged each other or if British Forces attacked mainland Argentina. This...
This is a multi-player card game in which players take part in the naval arms race in the run-up to World War I, aiming to build the best battleship and prepare for the upcoming conflict. The game comes with 108 cards. The designer also designed similar games subsequent to this: Tank Extravaganza and Prototype Competition. Published in old Game Journal...
Tactical fight between ships (1700-1800) On an hexagonal squared map every player fights using his 7 ships. Available for free download (http://www.webalice.it/alecrespi/html/warpspawn.html) or in the files section. Ships have different specifications (speed, agility, fire, cannons, captain, etc.) so be aware who you are attacking. The winner is the one...
This 1870 title is a simple but very early game from McLoughlin Brothers, printed on a single sheet of paper. It shows an image of a coastal battery of 10 guns in the foreground exchanging fire with a fleet of 10 ships. Each of the ships and guns is numbered from 3 to 12. Players take turns rolling 2D6, with snake-eyes a miss and any other number...
"Card game for 2 players. Simplistic WWII era Pacific sea battle simulation." The game is played with a custom deck of sixty cards. There are fifteen different cards, with four copies of each in the deck. Cards are Units, Attack, Defense, or Special. Unit and Attack cards are combined to make attacks to reduce Fleet Points, while Defense cards can negate...
Naval Mania is a set of rules for naval warfare in the Pre-Dreadnought age. The rules are neither fast play nor deeply detailed, but rather something in between. For example, Naval Mania is content to know that a shell knocked out the pumps but not that it also destroyed the coffee cup in the engineering officer’s cabin. And while the cup may not become a...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #69 was published in October of 2025. Table of Contents Features CaS Scenario: Convoy HG 76 DoB Scenario: Chile Crisis...
Publisher's ad copy: "Naval Thunder: Battleship Row brings the majestic battleships and powerful carriers of World War 2 to your tabletop! Features an easy to learn surface combat system with seamlessly integrated aircraft and submarine rules. Naval Thunder: Battleship Row allows you customize the level of detail and pace of play to your personal...
Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet. Also...
Take your naval warfare to the next level with Naval Thunder: The Atlantic Campaign! Finally! A way to enjoy a naval campaign game without boring administration or complex record keeping! This book provides a complete set of rules for running a campaign game covering the critical early phases of the naval war in the Atlantic during World War II. The rules...
Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced miniatures game of World War I naval combat. Its first in an exciting line of naval wargames from Steel Dreadnought Games and is designed for use with miniatures of scales 1/1800 - 1/6000. Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval...
This 48-page expansion to the top selling Naval Thunder: Clash of Dreadnoughts core rules covers pre-dreadnought era combat during the Russo-Japanese War (1904 - 1905). The addition of pre-dreadnought era combat to the Naval Thunder line adds a whole new tactical angle to the existing Clash of Dreadnoughts rules. With neither the speed nor the weapons...