(the german subtitle means: The game of the white whale) An early oddity in the Ravensburger program: The game consists of an elevated round course with an underlying rotating cardboard disk - on their turn the players rotate the disk. Whenever a whale symbol appears, a small plastic whale miniature is put on the course. The players now try to catch the...
Modern Naval Battles is a novel card game for two to six players, based on present day sea power. The games is played in "rounds," with players taking turns to maneuver the ships in their fleets, attack opponent’s ships, and defend their own fleet against enemy attack. At the end of each round, players receive points for each enemy vessel they have sunk....
Modern Naval Battles II is an expansion set for Modern Naval Battles card game. It is for two to six players, based on present day sea power. The game is played in "rounds," with players taking turns to maneuver the ships in their fleets, attack opponent's ships, and defend their own fleet against enemy attack. A player's fleet is composed of randomly...
Modern Naval Battles III is an expansion set for Modern Naval Battles card game. It is for two to six players, based on present day sea power. The game is played in "rounds," with players taking turns to maneuver the ships in their fleets, attack opponent's ships, and defend their own fleet against enemy attack. A player's fleet is composed of randomly...
From the publishers site: NWS: Modern Naval Conflicts Series is a NWS Team designed next generation comprehensive naval wargame covering the hypothetical major naval battles of WW3 with the ability to create unlimited custom scenarios. Features for the MNC:1970s edition (expansions will add additional time frames, regions, navies, etc.): 6 - 11" x 17" full...
This Expansion adds 200 new and updated unit data sheets (on CD-ROM) for NWS "Modern Naval Conflicts: 1970s" game to cover the USSR, UK, and USA for the 1980s period, as well as adding unit data for Argentina and UK for the 1982 Falklands Conflict. The Expansion also includes two new thick paper gloss map panels (each 11" x 17") that cover the Falkland...
EUROPE HAS ARRIVED! This is the first volume of the two-part Euro Expansion for our Modern Naval Conflicts game. This expansion adds the ships, subs, aircraft, helicopters, and SAM systems for France and the Federal Republic of Germany for both the 1970s and 1980s time frame. Players can now include the forces of France and West Germany in their MNC...
This is the first half of the second volume of the Euro Expansion for our Modern Naval Conflicts game. This expansion adds the ships, subs, aircraft, helicopters, and SAM systems for Denmark and Italy for both the 1970s and 1980s time frame. Players can now include the forces of Denmark and Italy in their MNC scenarios or campaigns: all the major surface...
Whole title - "Moderner Seekrieg. Neues Marine-Schach" (eng. "Modern naval warfare. New naval chess") is a board game, like chess for 2 players (blue vs red). Each player controls 18 playing pieces - different warships. Game play: At the beginning, the game figures are placed in specific squares on the game board (always the same as specified in the...
"Mohawk" is a wargame of the "French and Indian War" in North America. Mounted, color mapboard measures 22" x 17". Map features significant land and water routes used in the period. Inset maps are included for high seas naval movement and tactical battle resolution. 176 two-sided mounted and die-cut counters represent regular and militia, Indians...
Money Maker is a fun board game about creating money, debt and credit set in 16th century Amsterdam, the Golden Age of the Netherlands. Every player is a commercial bank. It is your goal to end up as the richest bank of Amsterdam. You do this by earning as much money as you can. Luckily, you have an endless supply of credit to invest! The game works like...
Relatively fast, playable naval ship, air squadron, and land brigade scale game using dummies for fog of war. As many as 36 8-hour turns (12 days, but warships may not stay at sea for longer than 9 days). ca. 80 miles per hex. Single sided pieces. Will the "mongeese" - 3 ... or 4? ... Eastern Fleet carriers - get close enough to launch their night attack...