These rules cover the Spanish Armada period in the Atlantic. These are designed for 1/400th scale model ships. A5 size booklet Rules come with turning circles. PDF ships sheets for England, Spain and Portugal. Race built galleons, Great ships and Carracks are available from the publisher. —description from the publisher Several ship models are available...
These are my ancient galley rules, whilst they are designed to be played with miniature models on a hex based sea mat they work perfectly well with a plain sea mat and a tape measure, you just have to do a little more measuring. They are FUN, think sea battle in Ben Hur, these are hollywood naval battles. Ship types include Triremes, Quadriremes...
Subtitle: Being the truthful account of a tabletop wargame for wee ships in the Age of Discovery, put down in writing by Nicholas Wright Esq. and accurately rendered through illustrations by Orestis ‘Orestix’ Ermeides Esq. Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out...
Fayre Winds & Foul Tides is an expansion for Galleys & Galleons. Whether you have a panache for lacepulp, a fetish for High Fantasy, or just want to explore new historical periods, FWFT provides everything you need the bravely sail beyond the Seven Seas. New special rules - FWFT introduces 51 new special rules to further customise your fleets, including...
Rules for refighting the great galley battles of the 15th and 16th century in the Mediterranean. The rules include all types of galley from the smallest right up to the giant Galleases of which only a few were built but were the dreadnought of their day. Both cannon fire and boarding rules are included. —description from the publisher 1/1200 scale models...
"Gallipoli: The Dardanelles Campaign, 1915" The land game is a battalion-level simulation of the landings at Cape Helles, Anzac Cove, and Suvla Bay. The naval game recreates the assault by British and French battleships on the Dardanelles forts. It comes with: Box 3 Maps (2 land & 1 naval) Land Rules/Naval Rules (30 pages) 504 Counters Charts and tables...
In the middle of the ocean lies the legendary “Treasure Island,” home to a pirate treasure from ages past. However, no one has managed to claim it. The strong currents of the surrounding whirlpool repeatedly push ships of course, keeping them away from the island. But you won‘t let that stop you! The first player to skillfully puzzle together the right...
The object of the game is to gather cards into sets representing historical conflicts that involved the United States. The thirty-six cards are divided into six "suits" designated by the following flags: American, English, English Naval, Spanish, Mexican, and Tripolitan. The cards contain questions related to the following wars: the American Revolution...
From the box: "It takes super sailin' to reach the pirate treasure before you're blasted out of the water!" Players spin the cutlass and move their ships round the board on their way to the treasure chest. If the spinning cutlass lands on 'Blast', the spinning player gets to attempt to 'blast' an opponent's ship by placing an air pump into one of the two...
The Game of Bombardment recreates naval battle during the Spanish-American War. It is played with either 2 players, or four players in partnership. A spinner is used to determine bombardment values, and play continues until one fleet or the other is sunk. Contents: spinner, 10 markers in each color, rules printed on game box lid, and a lovely illustration...