Tactical Ship Boarding Combat is an expansion for both the PnP and Compass Games version of Golden Age of Piracy: 1718 tabletop wargame. This expansion was created in order to increase player choices during ship boarding combat, plus to provide a visual reference of ship boarding battles compared to the more abstracted base game rules. Also included are a...
Every year the merchant houses in Waard equip a caravan of ships to visit the distant islands of the wizarding world. Traders stop at twelve ports with the hope of acquiring unicorns and phoenixes, pepper and cloves, outlandish weapons, spells and gems — then of course returning home to sell these exotic products for a huge profit. Merchants can't always...
It's the middle of the eighteenth century and it is once again time for the Regata Storica di Venezia. All of Venice is eager for the festivities to begin! For hundreds of years this historical event has held races of different kinds of boats, the most popular being the Gondolini Regatta, the Gondola Race! In this challenging race the gondoliers take to...
Giveaway from Nr. 77 of Spielerei Act as a gondolier and try to transport as many tourists as possible. Extend canals. At every edge there are tourists waiting to spend their money traveling with your gondola. The one who builds landing stages on different routes and transports the most tourists wins. Contents: 45 tiles with landing stages in 5 colors 44...
From the box: A Kafkaesque metaphor about Seekers trying to escape the political, religious, economic and other illusions that entrap them, preventing freedom of Mind and Spirit. Captain K sails to a dark, but enticing Land to look for crew to help cross the dangerous seas to Freedom Island. Constant PATROLS make it difficult for the crew to gather...
Set sail and embark on an unforgettable pirate adventure! Amidst “Gore and Gold”, you'll battle pirates, plunder merchant ships, explore abandoned wrecks, seize sparkling treasures, and bury them on your treasure islands. But be cautious, danger lurks everywhere: gigantic sea creatures slumber in the depths of the ocean. In this world, everything is...
The game is designed for enlisted Naval personnel, generally E-5 and above, who are seeking EAWS qualification. The object of the game is to be the first player awarded EAWS wings if he answers all necessary questions correctly. Contents: Game board 6 playing pieces A six sided die Cards o 1 stack of Administration cards ( brown ) o 1 stack of Medical and...
User summary: This offshore sailing game allows players to recreate various courses of the classic Baltic Sea regatta Round Gotland Race (Swedish: Gotland runt). Four courses are suggested although it's easy enough to set up custom or other historical courses. Yachts race across a square grid according to wind strength and direction which are changed...
Graf Spee is a World War II tactical naval game, pitting the German pocket battleship Graf Spee versus three Royal Navy cruisers off the coast of South America, December, 1939. Designed by Gary Graber. The game was initially released as a "Mini-Sim" game in Panzerschrek #13. The required the components to be photocopied and mounted prior to playing. It was...
In the wake of the Great War, a new arms race loomed. The United States and Japan each trusted in a strong navy to achieve future security and retain political influence. Within three years of the Treaty of Versailles, no less than twenty-five new battleships and battlecruisers had been ordered by the two powers, exactly equal to the number already in...
Grand Army of the Republic is a two player Strategic level wargame simulation - designed by Roger Nord and published by Task Force Games in 1988 - covering the whole American Civil War. The time is spring 1861 and the place is America, poised on the edge of Civil War between the new Confederate States and supporters of the Union. As either the North or the...
Issue game of old Game Journal 50. Designed by Akio Kikegawa. Covers the naval battle of north sea during WW1. One player controls German fleets and the other player controls British and American fleets. Each turn, both player proceed their construction and decide whether he'd like to have a naval combat. In combat, each player alternatively place one...