The sixth installment in the Fuzzy Heroes line sends you favorite stuffed animals out to see. It introduces rules for ship building, ship-to-ship combat and even pirate-talk for beginners. The rules are separate from the main Fuzzy Heroes rule set, but they greatly complement each other. Another fine installment in this humorous line will make you want to...
Gales, Guns and Glory provides a complete operational layer for Age of Sail wargaming, covering strategic movement, weather, logistics, ship damage, crew experience, prize‑taking, convoys, and blockades. Designed for seamless use with Form Line of Battle (6th Edition), it uses FLoB’s ratings and quality systems directly, allowing damage, wind, command...
Players push their luck on the Great Lakes in a pickup and deliver epic. In this one to five player game, players take on the roll of industrial shipping captains racing throughout the Great Lakes to make money, upgrade ships, and protect investments. During a player's turn, they must decide whether to make progress in their journey or to remain safely in...
These rules cover the Spanish Armada period in the Atlantic. These are designed for 1/400th scale model ships. A5 size booklet Rules come with turning circles. PDF ships sheets for England, Spain and Portugal. Race built galleons, Great ships and Carracks are available from the publisher. —description from the publisher Several ship models are available...
These are my ancient galley rules, whilst they are designed to be played with miniature models on a hex based sea mat they work perfectly well with a plain sea mat and a tape measure, you just have to do a little more measuring. They are FUN, think sea battle in Ben Hur, these are hollywood naval battles. Ship types include Triremes, Quadriremes...
Subtitle: Being the truthful account of a tabletop wargame for wee ships in the Age of Discovery, put down in writing by Nicholas Wright Esq. and accurately rendered through illustrations by Orestis ‘Orestix’ Ermeides Esq. Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out...
Fayre Winds & Foul Tides is an expansion for Galleys & Galleons. Whether you have a panache for lacepulp, a fetish for High Fantasy, or just want to explore new historical periods, FWFT provides everything you need the bravely sail beyond the Seven Seas. New special rules - FWFT introduces 51 new special rules to further customise your fleets, including...
Rules for refighting the great galley battles of the 15th and 16th century in the Mediterranean. The rules include all types of galley from the smallest right up to the giant Galleases of which only a few were built but were the dreadnought of their day. Both cannon fire and boarding rules are included. —description from the publisher 1/1200 scale models...
"Gallipoli: The Dardanelles Campaign, 1915" The land game is a battalion-level simulation of the landings at Cape Helles, Anzac Cove, and Suvla Bay. The naval game recreates the assault by British and French battleships on the Dardanelles forts. It comes with: Box 3 Maps (2 land & 1 naval) Land Rules/Naval Rules (30 pages) 504 Counters Charts and tables...
In the middle of the ocean lies the legendary “Treasure Island,” home to a pirate treasure from ages past. However, no one has managed to claim it. The strong currents of the surrounding whirlpool repeatedly push ships of course, keeping them away from the island. But you won‘t let that stop you! The first player to skillfully puzzle together the right...