Fuller's Ambush is a scenario for coastal forces wargames rules Torpedoes and Tides. It features an action by Canadian coastal forces legend Capt. Tom Fuller set in the Adriatic. Fuller is up against a German convoy escorted by S-boats - will he prevail? The scenario is written for Torpedoes and Tides, but can be used with any other set of rules if the...
A game where the object is to takes the best pictures of fish in 5 different locations before your air supply runs out. Each turn, you deduct the air consumption for the turn (the lower you are, the more you lose), move the fish, move your guide piece, and your beginner piece. If you move your beginner piece onto one of the 5 fish pieces, you can take a...
As a descendant of a fishing family with generations tied to these waters, you work to maintain and elevate your family’s presence along the bay. Players will move their boat along the bay to gain points by fishing, guiding tourists, and developing the bay area. After each trip down the coast, an event will occur to evaluate your progress and you will...
"Fury at Midway" has been originally published in Japanese by Bonsai Game as “Midway: Turning the Tide in the Pacific”. Changes in this Revolution Games version include making it a two map game, one for each player, which makes for an increased degree of hidden information regarding air strikes, damage, and combat air patrol. Four additional event cards...
The sixth installment in the Fuzzy Heroes line sends you favorite stuffed animals out to see. It introduces rules for ship building, ship-to-ship combat and even pirate-talk for beginners. The rules are separate from the main Fuzzy Heroes rule set, but they greatly complement each other. Another fine installment in this humorous line will make you want to...
Players push their luck on the Great Lakes in a pickup and deliver epic. In this one to five player game, players take on the roll of industrial shipping captains racing throughout the Great Lakes to make money, upgrade ships, and protect investments. During a player's turn, they must decide whether to make progress in their journey or to remain safely in...
These rules cover the Spanish Armada period in the Atlantic. These are designed for 1/400th scale model ships. A5 size booklet Rules come with turning circles. PDF ships sheets for England, Spain and Portugal. Race built galleons, Great ships and Carracks are available from the publisher. —description from the publisher Several ship models are available...
These are my ancient galley rules, whilst they are designed to be played with miniature models on a hex based sea mat they work perfectly well with a plain sea mat and a tape measure, you just have to do a little more measuring. They are FUN, think sea battle in Ben Hur, these are hollywood naval battles. Ship types include Triremes, Quadriremes...
Subtitle: Being the truthful account of a tabletop wargame for wee ships in the Age of Discovery, put down in writing by Nicholas Wright Esq. and accurately rendered through illustrations by Orestis ‘Orestix’ Ermeides Esq. Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out...
Fayre Winds & Foul Tides is an expansion for Galleys & Galleons. Whether you have a panache for lacepulp, a fetish for High Fantasy, or just want to explore new historical periods, FWFT provides everything you need the bravely sail beyond the Seven Seas. New special rules - FWFT introduces 51 new special rules to further customise your fleets, including...
Rules for refighting the great galley battles of the 15th and 16th century in the Mediterranean. The rules include all types of galley from the smallest right up to the giant Galleases of which only a few were built but were the dreadnought of their day. Both cannon fire and boarding rules are included. —description from the publisher 1/1200 scale models...