The object is to attack, capture and destroy enemy camp or ammunition dump by placing a shell, bomb tank or men within them. Play is started by placing men & mortars in camps; guns and tanks in ammunition dumps, airplanes at home airdromes. Mine locations are secretly noted. Units are moved 1 at a time within the allowed movement range. Units can capture...
"A small remote rural town has been attacked by strange gelatinous pyramids know as “Mids”. Communications to the outside world were cut off as the Mids Assaulted the town, dissolving every thing in their path. Attempts to fight back were useless, as any attack would only temporarily disperse the gooey Mids, Which would simply reform unharmed shortly...
A two to four player abstract tactical game published in Warhawks magazine #6. Players take the roles of up to four terrible 'Plant People', each with a different special power. Players alternate placing their vines on the board. When a square is surrounded on three sides it forms a pod (worth 3 points in combat). Players have either 8 or 12 pods depending...
Attacke belongs to the "Taschen-Spiele"("pocket games") series from Heyne which included 34 games. The board shows a small castle on one side of the board, which the defender must try to defend against the attacks from the attacker. Both players have just one single playing piece for their regular moves. The rest of the playing pieces (34 chips for the...
Attacktica is a two player abstract strategy game with dice to show you how to move. Each player has 4 ships with 20 life points with maximum 6 life points per ship. There are 2 sea monsters which are used from both sides. Life points are divided up to each ship, the life points are not visible from the opponent. Two dice per player, dice one; is for which...
It’s a race to the center as you try to evade and eliminate your opponents throughout the maze. Move your pieces via various dice sequences and accumulate points to that help advance your Monarch. Players start at the corner of the board and attempt to be the first to move their Monarch meeple to the center of the board or eliminate the opponent's Monarchs...
In Attakube a player secretly places 7 of his 12 cubes on the last row of a 7x7 board. A pictogram indicating a special power is etched on one face of each cube. A cube is always placed on the board with the pictogram facing its owner. When it's his turn a player can either move a piece one space orthogonally, activate a piece's special power or introduce...
Attangle is a one three games designed by Dieter Stein to form his stacking trilogy. Abande and Accasta are the other two, and Attangle can be played on an Abande set. Attangle is played on a 37-cell hexagonal board and 2× 18 stackable pieces. Players place their pieces on empty cells and try to trap opponent pieces between pieces of their own. The...
An early and original abstract game for 2 to 4 players, heavily influenced by "Halma / Chinese Checkers" and "Draughts" and meant to fill the challenge-gap between "Draughts" and "Chess". The board depicts three pyramids of 23 fields each (the 3- and 5-layer appear twice). These pyramids touch each other at the tips in the very center of the board, and are...
Overview from game designer:- Attercop is a new board game where two players take on the roles of Attercop and Meratoo. Meratoo is the hapless spider who must cross the web of Attercop. Meratoo, must gently feel his way across the web before being caught. Hidden, Attercop stalks - probing, deceiving, sneaking for her prey. It's devious, it's cunning, it's...
Az Attila egy kétszemélyes, gyorsan lejátszható társas, ahol egyikőtök Attila és nomád lovasait vezeti, míg a másik játékos Flaviust és a harcosokat irányítja. Ez a társas egy pörgős absztrakt játék, amiben minél hamarabb mozgásképtelenné kell tenned az ellenfél csapatait. Vajon megállítják a rómaiak a barbár seregeket, vagy Attila győzedelmeskedik...
Nim variants with six different boards and fifteen counters. Players take turns to remove one or two adjacent counters that must be joined by a black line. The player who is forced to take the last counter loses the game. Variant 1: players take turns to remove at least one counter or at most a row of counters provided there is no missing counters in...