This game isn't exactly played to "win", but instead players get a score in percentage points which determines their levels of telepathic powers. The percent ranges are as follows: 100% to 82%, Exceptional Telepathic Powers; 81% to 70%, Good Telepathic Powers; over 52%, Some Telepathic Powers. Points are earned by mentally reading images on game cards that...
A book with more than 50 games and activities for adults children. THE AMAZING GAME BOARD BOOK Exercise Your Brain! More than 50 games and activities, including: Foam Chinese Checkers Board with 60 Colorful Pegs ○ 28 Dominoes ○ United States Word Search ○ Secret Codes ○ Magnetic Checkers ○ Write-ON/Wipe-off Drawing Board with Erasable Marker ○ Mazes ○...
Checkmate the king of the jungle. The arrows on the animals indicate the possible moves. Special features: There are also arrows that only allow movement without capturing. Some animals, such as the monkey or the parrot, are very agile, while others are stronger at capturing. If you capture an opponent's animal, you can re-deploy it as your own. Includes...
The game is played on a square grid, usually 10 by 10. Each player starts with four amazons (which move as chess queens, but do not capture) placed in predetermined locations on their side of the board. On a player turn, he moves one amazon and then fires an arrow from the arrival position. Firing an arrow consists in placing a new arrow piece on the...
Ambivalence is played on a 6x6 square board. On each turn, each player drops a friendly stone on an empty cell. In the following cases, stones are transformed into neutral stones: Custodian: An enemy stone becomes neutral when placed between two friendly stones. Intrusion: Two enemy stones becomes neutral when a friendly stone is dropped between them. When...
Ambush is played with two copies of a small grid of triangles. Players start at opposite ends of the grid and move one space a turn; the spaces are the vertices. One player's copy of the grid is visible to both players (this player is the "Scout"). The other player's copy is hidden; this player moves first (and is the "Indian"). The object of the...
AMBUSH is an abstract board game designed largely on the use of the primitive shape - Triangle The core object of AMBUSH is to colonise as many of your opponent's game tiles as possible. You have to surround an opponent's triangular tile with 3 pieces of your own to colonise. Build a prism token of yours on the opponent tile to signify your colony....
User summary: Amen is an abstract stone-picking game with a theme of a struggle for the king's throne in ancient Egypt. You begin with a stone on a corner of the square-grid board. Each turn, you roll a die and extend your wall of stones by that number. When you place stones, you place the first one on a square adjacent to any one of your stones, then...
A variant of Checkers for up to four players, American Checkers was published in time for the USA's bicentennial year of 1976 and features the colors red, white, and blue prominently. It is played on a 13x13 grid of checkered squares, with six squares in a triangular pattern removed from each corner. Occupying the center of the board are four large square...