The game consists of a board and twelve dice, three for each of the four players. Each players starts at one side of the board with a die numbered 1, one numbered 3 and one numbered 5. These numbers specify the distance a die can move over the board. The goal is to get three dice in a row. Dice cannot jump over other dice, so the players try to block each...
Alea evangelii is from the tafl family of games. The original name of the game is unknown. Alea evangelii is the first words of the twelfth-century Corpus Christ College manuscript 122, commonly known as Corpus Irish Gospels, which contains a description of the game. The game is believed to represent a naval battle and is played on a 18 x 18 game board....
From Mancala World: Alemungula is a mancala game played by the Wetawit (formerly spelled Wetaweat) in Ethiopia, around the towns of Asosa and Beni Sangul, towards the Sudan border. Wetawit is an ethnic group in Ethiopia and Sudan. They speak Berta, a Nilo-Saharan language. The population of this group is about 248,000. The game is played mainly by...
Somewhere in Essentia, a singular region called Alerya is located. Aside from possessing four more terrains different from the already known (lake, tundra, jungle and desert), it has a peculiarity: the essentia magic has gotten weaker there, so the supplied powers are limited. However, it is the place chosen by the two Orders to keep safe their ancient...
A strategy board game of thinking and drinking. This game plays on an old world tavern theme where you try to capture an opponents glass of ale using a set of stone game pieces. The players can utilize augments such as the sword, shield, horse, and war ram in order to gain an advantage. On your turn you may move any two stones up to a number of spaces...
Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn. The...
Published in Games Magazine in September 2008, Alfred's Wyke is a two player game where one plays the Builder, the other the Destroyer. Square tiles are place in 2×2 plots that are arranged on a 4×4 grid (except for one pair of opposite corners that start with just 3 tiles). The Builder tries to build up two-story "houses" (2×2×2), while the Destroyer...
The Gardens of Alhambra is an abstract influence game from Dirk Henn where each player is represented by plants of a particular color. Using tiles with all four colors on them, the players place them onto the board in fixed locations. In doing so, they try to surround victory point markers and capture them. Of course, since each tile has all of the...
Alice Chess is one of the more popular chess variants. David Pritchard's Encyclopedia of Chess Variants recommends it as one of the best chess variants. It was created by V. R. Parton, who described his variant in his 23-page booklet "Chessery for Duffer and Master" (1953). The standard game of Alice Chess is played using two boards, A and B. All pieces...
The game was conceived by Aldo Spinelli in 1989 and develops on a chessboard of 4 squares per side. Each player has a traditional six-sided die, which is moved from one square to another in an orthogonal direction, rotating on an edge of his choice as many times as the value expressed by the top face. The dice can change direction after each rotation and...
The rules of Alician Draughts were first described in the book "Les Jeux de dames non orthodoxes et autres jeux à pions" in 1956. The standard game of International Draughts is played using two boards, A and B. The normal array is on board A; board B starts empty. In turn, each player makes a single move on either board following these three rules: 1. A...
In Alien Attack, players represent military forces that need to defend the United States of America from a hostile and aggressive alien invasion. With their attacks in waves, it will be difficult to know which region they will invade next. The problem is that there are so many of them, it is impossible to protect all of them. However, not all is lost......