In 'Counter Agents' you control 12 agents with which you must infiltrate your opponent's base. Basically, you must get one of your pieces on to your opponent's baseline. When moving, it is important to keep 'in contact' with a piece on your own baseline. Contact is maintained by being in a direct, unobstructed line with the piece or via lines of contact...
Agents of M.A.R.S. is a hidden information abstract strategy game for two players. Players create a secret objective for themselves assigning colours to certain multipliers. Following that the players take turns drawing pyramids from a bag and placing them on a board with the goal of trying to either create or prevent the creation of clusters of certain...
Agents of M.A.R.S.: Objective Initiative is a small optional expansion for the core game, which adds a series of objective cards that can be drawn at the start of the game to guarantee that both players don’t have the same setup. The expansion includes two 24 card decks. The only difference between these two decks is the colour scheme used for the cards....
Capture enemy discs by moving your own disc onto a stack of exactly the same height. Connect sides of the board to win. You can play Adere on different boards, such as a standard triangular "Y" board or a rhombus "Hex" board. Acknowledgements: The capturing mechanism was used previously in Escabel by Luis Bolaños Mures, and is also used in Stairs by Kanare...
Split-Level Aggravation is a 3-dimensional game whose design changes continually throughout its play. The object of the game is for a player to move all 4 of his playing pieces around the game board from his base position to home. In order to reach home (if no shortcuts or changing of level are used), a playing piece must travel around the outer edge of...
The object of Super Aggravation is to move your four markers from your Base to Home. Each turn you roll a die and move a marker the number rolled. A 1 or 6 allows you to start a marker. Land on another player's marker and you aggravate that marker back to it's base. The first player to get all four markers home wins. Basically, Super Aggravation plays the...
Aggression is a war-game for two players. Each has 100 armies to be distributed in certain countries on a map which is drawn at the start of the game. A series of battles are then fought with the object of neutralising enemy armies. The player retaining control of the most countries is the winner. There are three phases, in each of which the same player...
Most abstract strategy games are played with a single, central goal in mind, or sometimes a secondary goal. For example, in Chess it is to checkmate the King, in Checkers it is to eliminate all of the opponent's pieces or force a stalemate. Aggression is different in that it has several possible goals in play simultaneously. All the pieces move and capture...
This serious game has been designed to bring to life the Agile Mindset and to help teams understanding how the mindset is different from a practice (easy stuff) and why practices and tools are just the basic steps of the journey to become an high performing team (difficult stuff). The Agile Mind is articulated in 3 levels (Values,Principles, Practices &...
Game play is an almost identical clone to Aggravation, although only 4 players may play. However, the board is compressed plywood, making it a true "Board" Game. The sounds of marbles hitting the wood is unforgettable. Players move their five marbles around the board from Home to Finish. Lucky die rollers can make use of the shortcut spaces to speed...