In 1977, to commemorate the Silver Jubilee of Queen Elizabeth's reign, ZZota Games published a small boxed set of two games. Using the same board and tokens, Union Jack and The Great Quarter Century Race Game make up The Jubilee Games Set. Union Jack is a two-player abstract placement game where you are trying to force your opponent to complete a set of...
Jul-Gonu is played on an 4x4 grid (3x3 board on the points). Each player starts with 4 stones on the first row. A stone moves to an orthogonal adjacent empty cell. Capture is custodian -- if a stone after moving has some enemy stones between itself and another friendly stone then those stones are captured. A player loses if he has just one stone or is...
Each player places eight pieces in the two positions in front of him. The first player and the second player take turns moving one piece at a time. Pieces can move forward and diagonally one square. They cannot move sideways or backward. If there is a piece (friend or foe) in the direction of advance, the player can jump that piece to advance. You can jump...
Zombies jump, zombies leap… but zombies never die—they just keep coming back! Can you use their undead powers to outwit your opponent? Jumping over an opponent destroys their zombie and scores points. Jumping onto your own zombie fuses them together and powers them up! But beware—defeated zombies can revive anywhere… maybe at your doorstep… or behind your...
Jump Jack is played on a 7x5 square board.Each player starts with 5 stones(Soldiers) on the second row,a neutral stone(Jack)starts in the middle of the fourth row. The Jack can only be moved by jumping over any other stones on the board.The Jack can jump over one or more stones in a straight line(orthogonal or diagonal)and can continue to jump,if...
Be the first to move all four of your playing pieces diagonally across the board in this abstract strategy game. The "jump" movement is determined by two dice: one indicates a color and the other indicates a geometric shape. The token must be moved to a matching color and then a matching shape -OR- moved to a matching shape and then to a matching color. A...
Jump River Summary Jump River is a game of wits for two players. The goal is to have your fish reach the other river without being captured by the cats! But cats beware, dogs are on the prowl to protect their fishy friends. Move the most fish to the opposite riverbank to win! of Players 2 Players All Ages (2-4 players with expansion) Fish Pieces - These...
Jump Sturdy is a game originally designed by MindSports. The game is played on an 8×8 board with corners removed. Each player starts with twelve pieces positioned in the center six columns of their two home rows. Over the course of the game, pieces can form stacks of two pieces. The player who owns the top piece in the stack owns that stack. Single pieces...
User Summary: This is a competitive Sugoroku (Japanese type of Parcheesi) game in which players move 4 of their own pieces from their side to their opponent's side. JumPico is characterized by the fact that players advance their pieces while blocking the movement of their opponent's pieces, as in Backgammon. The first player to move 4 of his pieces to his...
Part of the 3M Bookshelf Series. Each player has 12 metal pawns (which feel great to hold and move!) and the object is to move these pawns into the back two rows on the opposite side of the board. The first player to accomplish this is victorious. Movement is very basic. A pawn can only move by leaping over other pawns, ala Chinese Checkers. However, a...
From the box back: The strategy game that's a big buzz without the caffeine! Try to outwit your opponent and be the first player to jump your cups and slide your saucers to the opposite end of the game board. Jumpin' Java is a unique game that is fun to play and display. It is sure to find a home on your 'coffee' table. Beautiful wood game box holds 4 cups...
This modified Checker game where you get 7 tokens and need to go through a narrow pass to enter the "fighting Zone" where up to four different armies have to pass through each other to get to the other side to become Kinged. The trick is to remember which way each checker is permitted to move, since star checkers can only move forward, yet there are 4...