An abstract game for 2 or 4 players, played on a 7x7 grid, where players try to move their own playing pieces onto the start positions of the opposing player. First player to do so wins. A game can end prematurely when a player manages to capture all stones from the other player(s), or when all other players had to resign from the game because there was no...
From the box: "IV-V-I is a game where harmony and music form the backdrop for composing phrases in order to score points and win. But watch out! Twists and turns await in the form of part writing errors and styles that change the game entirely. With its unique and intuitive method of play, anyone can jump in and join the fun - regardless of musical...
Players place dice on the hex board to form towers. Dice rolls are used to determine the coordinates where dice can be placed. Dice can be placed either on a vacant hexes (gaining power tokens), or to increase the height of the player’s towers, or used to reduce an opponent’s tower. Power tokens can be used to adjust dice throws or directly alter towers....
Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert. Now we have left our...
The Metal Totem Pawn can be used instead of the wooden Totem Connection Scoring Marker, or it can be used as a small expansion. Set-up: • Place the Metal Totem Pawn on top of the connection number “1”. Gameplay: • When a player places a Totem in a territory adjacent to the connection with the Metal Totem Pawn, the player is allowed to perform either of the...
The game is called Iwoká: La Tierra sin Mal (The land without evil). It is played on the space of a board, between two players: one will be the Tupi-Guarani aboriginal people, and the other the viceroy with his army. But, while the game is played, the competitors -due to the characteristics of entertainment- will be invited to walk the path of historical...
The clan’s Shaman has gotten long in the tooth; it is time for him to pass on his drum. The drum shall be passed down to either one of his apprentices. The successor shall be chosen not through a competition nor a contest, but through a traditional ritual of calling and gathering the İye. The Shaman candidates, raised through apprenticeship, shall prove...
At dawn, under the hot desert sand, a few lizards line up their offspring before they hatch. The lizards then engage in a tough competition to survive... J'emme is a strategic game for the whole family! The principle is simple, be the first to align your gems before having them swallowed and try to swallow those of your opponents to prevent them from...
Jabberwocky is eight games in one box! Use 18 gorgeous cards and 24 gems to play eight completely different games: Bandersnatch: A solo puzzle game by Joel Colombo. Borogoves: A 1-2 player map-making game by Karl Lange. Brillig: A 2-player bidding game by Peter C. Hayward. Gimble: A 2-3 player rummy game by John Fowler. Gyre: A 2-3 player area control game...
This is a simple chase and capture game in that the Giant is trying to catch Jack. The Giant is a large pawn shaped piece, and Jack is a small disc. There is a spinner with values of 1 to 5. There are interconnected paths with dots to mark positions along the paths. The game board is glued to the bottom of the two piece box. Directions (from game board)...