The object of the game is to eliminate all opposing pieces. Each player has six movement points to divide among a set of four pieces. Two pieces from each set move clockwise and the other two move counter clockwise. Pieces landing on the same square duel. In order to win the duel, the player challenged to a duel must correctly guess whether an odd or even...
High-Rise is a print and play, dice roller microgame for two players about a Runner (thief, assassin or some other photogenic character) attempting to penetrate to the top level of a high-rise building, versus a Gatekeeper who is in charge of the passive and active security measures of the building the Runner is passing through. The Gatekeeper sets initial...
Highest Bidder is a card game for 2-5 players. Bidding is a central mechanism as players place secret bids from their hands onto point-scoring cards. Bids are placed simultaneously at the count of three and you never know which cards, how many and in which order your opponents will play. Once bids are placed face down in front of each player, they're...
In Highest Bidder: Art Auction players are faced with three paintings each round and bid on them using cards from their hands. Decide on the order in which you want to play your cards, then at the count of three all players place their bids simultaneously; you don't know how many cards each player will bid, nor what might lurk inside the bids. Cards are...
Object of the game is to be the first to get 1 figure to the opposite end of the board. One player controls 4 miniatures, the other player controls 1. The single figure can move forwards, backwards, sideways but not diagonally. And only 1 space at a time. The opposing player can only move forwards, one piece at a time. No jumping and no capturing. The...
High and low colors go! You’re in the middle? That sucks, bro. Manage your hand and outwit opponents by playing high and low cards to build and control a colorful display of cards. HighLow is a hand management tile placement game where players vie to control a shared grid of tiles, manipulating the turn order and earning bonuses by choosing the right time...
'Hijack the Revolt is a quick game of calculated risk, cooperation and backstabbing for three players. Throughout history rulers have treated their subjects badly enough for the populous to rise up against them. Though joined momentarily in their common effort to overthrow the tyrant, the rebellious forces are comprised of factions having different visions...
Hijara ... 2-player abstract strategy board game of concentration – using placement of small stones, strategy and points accumulation. Game play: start with an empty board, end with a full board and the player who accrues the most points is the winner. The three ways to score points: 4 numbers of a kind in a row - horizontally, vertically, diagonally...
From GAMES Magazine: The grass always seems greener on the other side of this six-level hill, so everyone's going over the top to win by reaching four enemy bases there. Dice rolls determine movement. You can jump single enemies (except uphill) and flip them over to become yours. A piece landing on the summit becomes a Field Marshal, which cannot be jumped...
English title: Heaven and Hell The publisher's annual downloadable game for 2001 depicts the eternal battle between Heaven and Hell, played out on a 10 x 3 square grid. Each player's forces are represented by dice and their movements limited by player action points, the number of points available being dictated by the number of dice the player has in the...
ヒモトキ (Himotoki) is a 2 player abstract game from Japan. Players thread a cord through holes in a board that stands between them, so that polygon shapes are formed on both sides. With only ever seeing one side, the first player to successfully declare that they have made exactly four polygons, combining the shapes made on both sides, is the winner. The...
Hinck is played on a 9 by 9 field board. Every player has 40 pieces, meaning that only the center square is unoccupied when the game starts. The goal of the game is to get rid of your own pieces. You can do this by capturing your own pieces or by forcing your opponent to capture them. Capturing is done by jumping over an opponent similar to checkers. You...