This tile laying games pits two players against each other, trying to build point-winning diamonds and rubies, whilst blocking your opponent's efforts. There are bonus tiles that let you make double moves or swap out tiles from the game. The tiles are rhombus-shaped, with 30 per player, and each player takes their turn adding a tile to the table, one at a...
As the fighting and turmoil subsides, the two remaining candidates vie for control of the newly established Senate Chambers and attempt to secure the power to rule Oshra peacefully. They do so by offering influential Heroes a position in their secret Council of Leaders. Whoever builds the strongest influence, will win. Gameplay In 7 turns, players...
Hidden Paths is an abstract/spacial puzzle game for 2 to 4 players. In Hidden Paths, players are lost in a mysterious forest and are attempting to escape. Players play pattern cards to the Forest Core for placing path cubes that will eventually scoring points. Players can also play pattern cards in the Market to collect resources and other pattern cards to...
In the Kingdom of Darkhill, order and power mean everything. The royalty reign supreme, but alongside of their control are the plotting citizens, planning to get ahead using any means possible. Hierarchy is an abstract game of order and power where players each take a random set of 7 cards and play them openly, until they cannot play any more. Cards must...
Solo expansion for Hierarchy. Two noble families have been fighting over the throne for years, and the people of the kingdom have suffered. You’ve been sent to make sure there is an uneventful transition into a new age of peace. To be a successful Emissary, you must play all 14 cards. Hierarchy: Emissary comes with 3 double sided Edict cards that give...
The Higgs Boson, be the first to find it. Higgs Boson, a board game where you control photons, electrons even neutrons and blast your way to victory. Only one scientist can win, make sure it is you. Players may move 1 unit each go, except when moving Electrons. A player may move 1 electron 2 zones or 2 electrons 1 zone during their turn. Neutrons move...
High-Command, a game in which there is no element of chance, is played by two, three, or four players on a game board. This board has a red central section called "Siege Zone", containing 36 squares. At the four sides of the Siege Zone are yellow sections called "Base Areas", each containing 12 squares. The Siege Zone and the four Base Areas together...
A boardgame using elements from Yahtzee and Poker. A specially designed board allows players to place their tiles (showing a regular deck of cards) and make combinations. The better the combination (ie: Full House, Flush, etc.), the more points you score. Play continues until the tiles run out or the board is full. The player with the most points wins the...
High Hand is a card game played on a board. 36 cards are placed on 6×6 grid. Each player moves their pieces like a Rook in Chess and captures the card they land on. The object is to form the best 5-card Poker hand. In the four player Partnership game, one player picks any other player to be his partner. If the Partner has the high hand, the Declarer scores...
Players take turns moving their kings around a playing field of hills. The kings movement is like a knight in chess. During the opening, hills are claimed, but you can't claim 2 hills that are adjacent. In the midgame, knots are formed and merged together forming contiguous chains of hill ownership. The player with the *fewest* knots wins the game. A 4...