From GAMES Magazine: The grass always seems greener on the other side of this six-level hill, so everyone's going over the top to win by reaching four enemy bases there. Dice rolls determine movement. You can jump single enemies (except uphill) and flip them over to become yours. A piece landing on the summit becomes a Field Marshal, which cannot be jumped...
English title: Heaven and Hell The publisher's annual downloadable game for 2001 depicts the eternal battle between Heaven and Hell, played out on a 10 x 3 square grid. Each player's forces are represented by dice and their movements limited by player action points, the number of points available being dictated by the number of dice the player has in the...
ヒモトキ (Himotoki) is a 2 player abstract game from Japan. Players thread a cord through holes in a board that stands between them, so that polygon shapes are formed on both sides. With only ever seeing one side, the first player to successfully declare that they have made exactly four polygons, combining the shapes made on both sides, is the winner. The...
Hinck is played on a 9 by 9 field board. Every player has 40 pieces, meaning that only the center square is unoccupied when the game starts. The goal of the game is to get rid of your own pieces. You can do this by capturing your own pieces or by forcing your opponent to capture them. Capturing is done by jumping over an opponent similar to checkers. You...
Hinge is a strategic game of exnihilation for 2 players. What in the world does that mean? It means Hinge is an annihilation game played on an initially empty board. Games like Oust and Lifeline precede Hinge in this category and the former by almost two decades. Hinge however has an entirely unique set of strategic procedures from its predecessors and...
Two player abstract strategy boardgame with very simple set of rules, but hours of fun gaming. Easy to learn. Black and white players take turns to place tiles according three rules and tries to make other player into the position, which is impossible to continue. It can be played on a standard 8x8 chessboard, but smaller and bigger boards are possible....
A classic in the red glitter dress that characterizes all games in this series. The title promises "Your first checkers game", the board is in checkerboard pattern with shamrocks and empty squares, the pieces are Mickey Mouse for one player and Donald Duck for the other. Movement rules are similar to those of checkers, but the goal is to be the first to...
A simple strategic game from F.X. Schmid's old Logiplay series (probably 1970). Logiplay game 3. two players - two colours. Goal is to move all (!) of one's meeple's from one end of the board to the opposing end - in a row. It is similar to Salta and Halma, but much simpler and thus suitable for primary school children. No skipping allowed, only straight...
Hipp Hopp is played in 2 phases. At the beginning every player has a plug on the board. A new plug may be plugged into a neighboring field - but only if the existing plug can skip the new one in a straight line. Which player brings more of his plugs to the board? The difference brings points. In the second part it's time to take away again. Here chain...