A simple and fast abstract game for one player about some of the problems posed for military, government and non-government organizations when they are tasked with assisting large numbers of people on the move. The people shown in this abstracted model are moving away from some kind of threat - a battle or invasion, a disaster, a violent mass movement...
The game is played on a 13x13 board, with black and white stones. On each turn, each player dispatches a stone in an orthogonal direction starting from a friendly stone already on the board, as far as he likes provided it never encounters and non empty cell. When it stops it grows a pentomino, a tetromino, a trimino or a domino, provided those cells are...
The board contains 2 circular tracks, 20 spaces long, and with a coloured dot that separates each two neighboring spaces. In the center is space for 3 plastic containers with a slot in the lid. Each player gets 2 pawns, 5 fuel chips in each of the 4 colours, and 3 sticks. Each player places their pawns on the board, one on each track, next to a dot of...
Game Materials: - A board that constructs by hexagonal grid shaped any size of rhombus. (Begginer game: 7x7, Master game: 11x11) - Adequate amount of White/Black stones. Game Objective: The winner is the first player to connect the opposing sides of the board marked by their colors. Game Preparation: Each player has all stones of their color. Game Play:...
Distrify is a connection game played by two players, White and Black, on a square board. Board sizes from 9x9 to 19x19 are recommended. The game’s etymology stems from its primary mechanic, which penalizes players for the creation of 3-in-a-rows with their pieces. The result is a game with devious tactical twists and a hint of coldness. Black moves first...
Game of abstract strategy. The objective of the game is capture the boss of the other side. The sides of the game are: the gangsters and the police. There are three types of units: For the police: 1 Police Inspector 7 Detectives 8 Agents For the gangsters: 1 Gang Boss 7 Bodyguards 8 Gunmen The board represents the streets of a district of the city (21th...
Distrix is an award-winning game of skill in which two players, Red and Blue, battle to control a 6x6 region called The Matrix. The number in each square of the matrix equals power, and Red and Blue are equally powerful. During the game, players use colored tokens to group the squares into 9 districts, one square at a time. As districts are formed, power...
Disuko! is an abstract puzzle strategy sudoku dice game in which players strive to run out of their dice first by taking turns rerolling, moving, and/or placing their dice on a 6x6 sudoku grid. Extra actions are acquired by completing sections of the board (rows, columns, boxes, or the sixth of any number). Players must keep an eye out for opportunities to...
It consists of a 6 by 6 grid of poles and a bag of 150 disks that stack onto the poles. Each person places 3 disks onto any poles. When there are 4 on a pole, all 4 disks are distributed among neighboring poles. If this causes a cascade (i.e. another 4 has been created), continue this process, gaining 1 disk as a point for each time this happens. The game...
DiTiC is a tile placement and dice-pawn movement game for 2-4 players. Combine pawns to level them up and be the first to create a level 6 die. Dice are generated when 4 tile corners meet, aim to place you own colours together. The majority colour generates a die of value equal to the number of that colour segments in the quadrant. Each tile is unique and...
Characteristics The essential idea behind the development of this game was to create a mechanism that would allow literally infinite possibilities of development, always keeping the maximum simplicity of the game, while keeping to the minimum the dimensions of the board. Ie not wanted to achieve a very large number of possibilities via increasing...
“The ultimate dice battle game.” Dittle is a simple and strategic new Dice battling game for kids and adults. Get your dice to the other side by rolling and jumping your enemy. When one player gets all seven dice to the other side, the game is over. But getting to the other side is only half of the battle! Add up the face value of all dice that have...