For each number of players, there are starting positions given. The goal of the game is to block enemy pieces by jumping on top of them. Movement is to any empty neighboring space which is connected to the starting space by a line. An enemy piece may be captured by jumping over it to an empty space behind it. The captured space is stacked under the...
From the box: The battlegrounds are quiet, but full of tension. One false move, a deliberate or accidental casualty, and hostilities will be renewed. Then the game is declared Lost. To win, a lasting peace must be made. To realize that objective, the players each send out a team of Diplomats to each other's Castles to secure the respective Royal Signatures...
"A Bloodless Battle for Two Players" The premise (from the magazine write-up): "If chess is an abstraction of war, how differently might the game have evolved in a world where war was unknown? Perhaps a strategy game like this one is played on some peaceful planet, where a nation can conquer its neighbor not by war but by infiltrating its citizenry with...
Dipole, played with a Checkers set, begins with two stacks of checkers: a stack of 12 white checkers in White's nearest row, and likewise for Black. A stack, or a portion of a stack, is moved a distance equal to the number of checkers in the moved stack. So a three-stack, for example, can be moved a distance of three squares. Non-capturing moves must be...
This game is a cross between regular chess and Mark Steere's Dipole. The game is won by either capture your opponent's King instead of checkmating, or by having your opponent not be able to move any pieces. This is done by restricting non-capture movement to only moving forward (straight or diagonally), rather than laterally or backwards. Castling remains...
Write the rhyme. Beat the time. Develop comeback skills. Develop rhyme skills. Develop poetry skills. Race a 30-second timer to complete a line for a randomly generated Rhyme Scheme, using more words than your competitors. Fail to finish a line or finish a line that doesn't fit the Rhyme Scheme and get a Buster Mark. Remove Buster Marks by dissing yourself...
Each year the forest fairies host the most remarkable festival. The highlight of the festival is the bubble tournament. Champions from all over the forest kingdom gather to collect the most magic bubbles from the each of the treetop platforms. The champions blow bubbles out on to the platforms not knowing which colour bubbles will emerge. All they need to...
Disassemblin' Dice is a dice game for 2-4 players using the Nestortiles game system. In Disassemblin' Dice, players build dice using Nestortiles, roll those dice to score points, and then disassemble and re-assemble the dice in order to create more powerful dice. Rolling a higher score than the other players allows a player to push their opponents' dice...
Disc-Triangles is one of A-O-A's "Big Games," with a 25" x 25" board (large for an abstract) and pieces 3" across. The game is a sort of Reversi/Othello variant - as in that game, you try to surround the opposing pieces and flip them over to your color. The difference is in how surrounding works. Here, you can do it either Go-style (occupy all points...
Look, there are cats hidden on every single card in this little clever game! Play to discard as many cards as possible to your personal discat pile and try to hinder your opponents. The more cards you collect the more points you get! Sounds easy and meowlogical, right? In Discat players have to discard as many cards as possible from their hand to win the...
In Disci, you want to move your pieces across the board and into the opponent's starting zone before they can do the same. You can move pieces individually or jump over a piece to land on the empty space just past it. In doing so, however, you may not enter the large space in the center of the board. What's more, if you end up on a space marked with an...
Discon is an abstract game for 2-4 players. A 10x10 grid is covered with stackable discs in four different colours, save for the corners, which are numbered and act as the players' starting positions. Each player has 6 "roof" discs which enter the board in their corner. Roofs move in an L-shape, like a knight in chess, and collect the discs in the squares...