Civil-ice-ation is a civilization building game played using Icehouse pieces and common household game components. Players attempt to finish the game with the most "Civilization Points" by developing their civilization. The components needed to play this game are: - 8 stashes of Icehouse pieces in red, orange, yellow, green, purple, blue, clear, and black....
In Civilia, players place down overlapping cards to make groups of symbols and expand their civilization. The player that builds the largest group of a symbol becomes World Leader in that sector. Exploit your superiority by planning and achieving to score points before your opponents take back the advantage! Score final points after the last card is drawn...
Become the Master of the World by establishing and leading a civilization from the dawn of man to the space age. Discover new technological advances key to the development of humanity and build the most powerful empire the world has ever known. A card game for 1-4 players (best with 2). Exchange technology advances with the shared card tableau to develop...
CL4SH: Elemental Duel is a fast-paced card game for 2–6 players where strategy meets chaos. Players use elemental cards—Fire, Water, Air, and Earth—to outplay opponents and be the first to empty their hand. Special action cards create dynamic twists, making every round competitive, unpredictable, and highly replayable. Each turn, players must play a card...
Description from the designer: Clachan is an abstract strategy game inspired by Draughts, Connect 4, and Go. Clachan is named after the Scottish Gaelic word for "stones". Clachan is played on a board that can be used as a 5x5, 7x7 or 9x9 board. The goal of Clachan is to create a line of stones from one side of the board to the other while your opponent...
Collection of 6 boardgames based on the use of magnetic marbles (clickets) as game pieces. The box contains six games. Each of the games is a combination of the nature of the magnetic marbles (e.g. magnetism) and strategic or random placement of the marbles on the board. The object is to place or remove those magnetic marbles without moving or disturbing...
Claim is an abstract tactical game for 2, 3, or 4 players (two teams of 2), age 12 and up. A typical game usually last about 30 minutes. Players take turns placing their fence pieces on the 8x8 grid. The grid starts fenced in by neutral gray fence pieces. The goal is to enclose a square so that you have more fence pieces surrounding it than any other...
Clamber is a sophisticated exnihilation game for stacking pieces on a curiously small board. Despite sharing a mechanic with Adere, Escabel and the mobile game 2048, the mechanic was originally devised by me in 2011 and this project is over a decade in the making. I release it to show God's gift of designing finite games in my life. Clamber was made by...
In Clans, each player is trying to achieve victory by scoring as many points for their color as they can. This is tricky as each player's color is chosen at random and kept hidden until the end of the game. Each of the 12 regions of the board contains five areas, each area containing one of four different terrain types. Each area receives one hut each of...