Clara is abstract connection game similar to hex or twixt, but stones are placed (drawing) freely on board. Similar as in hex or twist, players place stones (draw circle) on board and goal is connect oposite sides of board. Two near (max 2 diameters) stones are connected and connection is draw. Connections cannot be crossed. Stones cannot overlap. Game can...
Clara's garden is game for 2-6 players. You need 1 set of nestortiles and 1 men for every player. In Clara's garden is 60 flowers in ten colors. Flowers are in various class (1-6). Goal is pick most valuable flowers for bouquet where every flower will be in different color. Components - Nestortiles A-Type (60 tiles) - One man for every player. Setup Before...
CLASH: Jihad vs. McWorld is a two-player logic game. Both players start the game with a set of seven tiles. During the game, they can also use five neutral tiles, randomly selected from a stack of 17, which adds variation to each game. Each tile shows a different Person/Event and has a different power. The players take turns placing tiles on the 3x3 square...
Clash Masters, is an engaging card game that offers a refreshing blend of simplicity and strategic depth. The game kicks off as players construct their defenses, paving the way for an exciting journey of destroying each other's fortifications and engaging in intense duels. The ultimate triumph awaits the last player standing. Clash Masters is a card game...
Players aim to crown their king as emperor by reaching the throne (the central square) within the palace (the central 9 squares on a 9x9 board) or by killing all the rival kings. Simple to learn as most pieces move like in chess but very different to play as four armies quickly clash on a crowded battlefield, sacrificing pieces to clear the way for their...
Clash is a card game for 2-4 players and the age target is 7 and above. Clash is a simple and easy game to play with some level of strategy involved. The game starts with each player setting up a defense, after which they have to destroy each other’s defenses and then beat each other out in a duel. The last player standing wins the game. The game consists...
Basically a "trouble style" game with cards. Classic Moves was developed in the early 1990's by Moore and Moore Industries of London, Ontario. Players begin with 4 marbles in a "safe" zone, and they must be moved around the board to the player's "Home Base". Movement is accomplished with a 56 card deck, with numbers 1-12, and a number of "wild" cards....
ClaudeSoucie is a variant on Lines of Action, where the object is to be the first player to get all their pieces into one group. ClaudeSoucie differs from Lines of Action several different ways: 1. The game is played is playable on a 10x10 board, or larger or smaller size. 2. One player sets up all the pieces around the outside of the board, and the other...
Claustro is an abstract two player game, with super simple rules (goal, movement, capture) like many others, but it has a twist on the capture mechanism that makes it engaging, thoughtful and fresh. Captured pieces are not removed from the board but must be placed back on the board by the player that captured it. This simple twist make the game hard to...