A print and play abstract tile laying game drawing from influences such as carcassonne and blokus. Both players start the game with open hands of 16 tiles (3 sets of 6 types) in their color. They take turns laying tiles orthogonally to the other tiles on the board to create 'areas' described by the lines on the tiles. The twist is that the board must...
from designer's site: The game is played on a Hexhex board divided into concentric sections. I don't know the best board size, and I don't yet know the best way to section the board. The different versions of the game arise from the different ways to section the board. I'll start by describing the rules with the simplest board. Rules 1. The board begins...
Make-Shift / Clou is an abstract game that looks a lot like Tic-Tac-Toe. The board is a 3x3 grid with 8 tiles that can slide inside the board with spaces on top for player pieces, which are colored plastic disks. The object of the game is to complete a row, column or diagonal of three of your own pieces. However each player only has 3 pieces and the 3 x 3...
A tactical board game of flying foxes and levitating islands. Guide your pirate clan to victory by looting merchants, forging trade routes and wrestling control of the skies from your enemies. BACKSTORY: The cloud fox clans have always been divided, proving their dominance in tests of might, guile and flying prowess — but they never knew true conflict...
CloverLeaf is a free print-to-play card game. It is a simple-to-learn yet thoughtful light strategy game for 2-4 players. Players place cards from their hands on the table in accordance with simple rules. Points are scored for covering more than one already-played card while matching the symbols on both cards. As a two-player game, players can set up their...
There are 10 different games in this box with three classic games (f.e. the naval battle) and seven more unknown titles. Even / Odd: is an interesting tactical game, where players take turns to move numbers on a squares adjacent to occupied squares. The goal is to catch the opponentby playing in a box completely surrounded by occupied squares. The...
INTRODUCTION Clump is a two-player game played on a square board of any even size, initially filled with red and blue stones interspersed in a checkerboard pattern. Mark Steere designed Clump in August 2023. OBJECT Red must form a path of red stones (interconnected via horizontal or vertical adjacencies, or both) connecting the two red sides of the board....
Cluster's playing board consists of forty six holes, of which twenty four are shallow and twenty two are deep. There are sixteen playing pieces, eight white and eight black. Within the set of eight there are four short pieces and four long ones. If a long piece is placed in a deep hole and short piece in a shallow hole, the the tops of the two pieces will...
Explained in Gladstone's Games to Go, Cluster Buster is an abstract strategy game played with a cluster of objects (usually). Players remove objects from the clusters in an attempt to avoid removing the last object. From Gladstone’s Games to Go: Divide and conquer is clearly the key strategy for this game, but the more players you’ve got-and the more...
Clustered is an easy-to-learn strategy card game that is fun for the whole family! The symbols on Clustered cards vary by shape, fill type, and number. During the game, players will draw cards to their hand and place them adjacent to previously placed cards, collectively building a grid that fills the play area. Challenge your pattern recognition skills by...
Clustered second edition has 4 all new card colors that allow it to be combined with the first to make a 1-8 player game. Clustered is an easy-to-learn strategy card game that is fun for the whole family! During the game, players will make moves according to the symbols on the cards in their hands. The symbols on Clustered cards vary by shape, fill type...
Clusterfuss is a two-player game played on a square board of any size, initially filled with interspersed checkers. The two players, Red and Blue, take turns moving their own checkers, one checker per turn, starting with Red. Passing is not allowed, but if you don't have an available move, your turn is skipped. OBJECT Remove all enemy checkers from the...