A board about sailplanes and flying them cross country. Each player gets their own miniature aircraft which has specific characteristics like the real model, on which it is based. Each round the you can ether choose to gain altitude or glide further towords your next thermal or turnpoint. You'll have to manage your altitude and carfully plan your flight...
What if you never get OUT ... of the bocage? ?? Our landing in Normandy and the battle in/through? the bocage. 10 10-day turns. Division level, except in a couple instances including Tigers! 8 miles per hex. Uses many mechanics from my NW Europe 1944. Allied air supremacy - tactical and strategic. Will the German player allow us to seize Cherbourg in a...
Print and Play dice game of dam busting in WW2. Play starts as your planes enters a bombing run. you roll D6 die for height, as you can drop a bomb from the correct height. This simulates the lights from front and rear of the plane converging at the correct height. Then you roll a D6 for speed and move your plane forward. every move attracts flak fire....
Dangerous Skies is a fast play set of rules that represent aerial warfare during the Great War. Taking place just a decade after man’s first tentative ‘hops’ into the air, at the start of the war, early aircraft were fragile and prone to structural and mechanical failure. It took a very special breed of men to fly these aircraft, let alone to do anything...
An air-combat wargame based on an alternate timeline bringing players to a three-dimensional aerial warfare. From the Kickstarter; "Dark Skies is an aerial combat wargame. In each turn both players move their miniatures, perform manoeuvres and attack each other measuring and rolling the dice. "The miniature’s stand allow the miniatures go up and down...
Darkfleet: Command is a 2+ player versus tabletop strategy game where you command a crew aboard your ship during a space fantasy conflict of intergalactic consequence. Each player controls one ship and four crew, strategically stationing them in your wide array of ship systems to take down your opponents. Darkfleet: Command requires only access to the...
The Howling Skies are upon us! The greatest dog pilots of our time are battling overhead, each growl and yip bringing them closer and closer. As oil and wood rains down from their fight, I just hope I get to see the action up close some day... In Dawgs of War from designer Nathan Hansen, you and up to seven additional friends take to the skies for aerial...
Dawn Patrol recreates the thrilling dogfights and air battles fought during The Great War. Each player controls an airplane in a fiery test of his or her skill and nerve. (32 pages of rules and 32 pages of charts, but none too difficult.) There is a role-playing element to the game, as if a pilot survives a mission, the next time a player flies the same...
One of the great “what ifs” of the Second World War involves Germany surviving long enough to field a large force of operational jets. By the end of the war the Me-262 and Me-163 had been operational for awhile and there were many others either in the experimental stage or on the design board. Jet bombers escorted by jet fighters were certainly not out of...
A two player game on the Japanese attack on the US Naval base at Pearl Harbor on Oahu, 7 December 1941. It is a two player game, with 32 counters and one 8.5" by 11" map. Rules and a separate sheet with Random Events and the Designer's Notes are included. This game came with the ATO Annual 2019, La Vendee 1793, which was published in 2021. 2 six-sided die...