"These rules are designed to give the players the feel of air-to-air combat in the early years of World War II. All the basic maneuvers used in fighter combat are included, and such variables as pilot experience and aircraft maneuverability and firepower are also taken into account . . . An ideal game would begin with 6 to 8 players." Fighter Pilot was a...
The Dwarves have the earth, the Goblins have the sea, the Fairies have the forest, and what do the Gnomes have? A junkyard full of everyone else's trash. But soon enough they'll have the sky! Legends of Dsyx: Derelict Dirigible is a solitaire roll-and-write adventure game in which players build an airship and use it to go on adventures. Each turn, the...
“Yakum purkan min shemaya.” (Salvation will come from heaven). –Line from an Aramaic prayer. Desert Eagles is an introductory level game about aerial combat set in the 1948 Arab-Israeli War. Israel’s victory in this war assured its status as an independent nation, and set off decades of conflict with its Arab neighbors that lasts to this day. Each copy of...
From the website: Desert Spitfires is part of the Wings at War series of wargames rules from Tumbling Dice. Desert Spitfires is designed for recreating Arab-Isreali Independence War 1948-49 air combat using Tumbling Dice's 1/600th scale aircraft models. The games are designed to last around one or two hours. As the sky tends to be a lot less cluttered than...
Desert War: Area 88 is a Japanese doujin (fan-made) board-wargame that was produced for sale only at game shows in Japan, such as Tokyo Game Market. To get one you would place an order in advance, the game would be made and brought to the show for you to pick up. It was not for sale to the general public. This game is based on the anime series Area 88, and...
Destination Dash is a print & play single-player card game where you assume the role of a pilot from a private jet company responsible for ferrying affluent clients worldwide. Your objective is to successfully transport the appropriate number of passengers to all 8 destinations before exhausting your available aircraft. // Disclaimer Although it is not...
A further book that expands Bob Cordery's Portable Wargame system, featuring small and quick games on square or hex-grid terrain. This contains rules for ancient warfare and aerial warfare in the first half of the twentieth century. It also contains additional and optional rules for the rulesets featured in the previous "The Portable Wargame" book. The...
In space, no one can see you roll. Dicewars is a lightweight game of deadly space combat that can be played anywhere you have polyhedral dice and a flat surface to play on. To play Dicewars you’ll need a bunch of polyhedral dice, which you will use to make Starships. Each player should have the same number of dice, but they don’t have to be the same types....
DICEYMON is a strategic chess type board game. Players command either side of the faction, roll the special designed dice to summon his monsters army and take down the opponent’s base. Each monster has its unique ability, you should use them well, play the best move in order to snow ball the advantage. Element of DICEYMON: Technique oriented game, player...
Dirigibles of Doom is a beer'n'pretzels type game that allows players to duel it out ... very slowly ... in the skies! The game takes a little planning as both momentum and latency of response are key parts of the mechanic. Too aggressive and a midair collision will wipe out you and your enemy. Too conservative and you are a sitting duck. Blimp. Whatever....
Themed around the Disney animated movie Planes, this is a dexterity game where players' planes try to visit three countries before returning to Propwash Junction. The planes are moved by a simple kind of catapult and they are successful in visiting a country if they at least touch the border of a country tile - in this case they get a country token....