From 1968 to 1972, millions of people watched in amazement as the US Apollo program took humanity to the Moon for the first time. Since those missions ended, generations have watched replays and movies of the landings, read books by the Astronauts, and wondered what it was like to be on those missions. But aside from some computer simulations over the...
Apollo XIII tells the whole story of that mission through a card-driven game system. Follow the story and face all of the disasters that plagued that mission! To ensure the survival of the crew and get them back to Earth, you need to work together in this cooperative game to manage each setback that the mission faces. Your team must coordinate their...
Apollo XIII társasjáték 5300 Ft-tól! - 1 felhasználó árulja ezt a játékot!
The fourth volume of the series The propeller rotates and the engine roars. This volume is dedicated to the clashes between the USAAF and the Dai-Nippon Teikoku Kaigun Koku Hombu, the Imperial Japanese Naval Air Force and it recreates the surprise attack of the P-38 Lightning to the planes carrying Admiral Yamamoto on April 18th 1943. Will you manage to...
Archibald, Certainly Not! is a game of World War One aerial combat focused on fun and playability. The game can be played on any table, completely free of hexes and hex mats using garden variety six sided dice. Additionally there is almost no tracking of altitude or excessive clutter. Archibald’s clean mechanics lead to great fun and the feel of aerial...
AWACS: Gulf War is loosely based on the events of the First Gulf War, but isn’t a typical, realistic and historically accurate ruleset. Instead, you can expect quick, thrilling and fun B-movie style action! Within this box you will find nearly everything needed to start playing: 62 unpainted, fine metal miniatures in 1/600 scale, 62 bases (stems for...
This game, published during WWII, demonstrates the various phases of Army Air Corps training. The board has three training sections - Primary, Basic and Advanced, respectively indicated by Red, White and Blue coloring. The spaces of each section contain a number and a picture of various tasks and skills that a recruit needs to master. At the start of the...
A simple dice rolling race around Australia in the immediate post-Federation period (1910s). Recorded in National Archives of Australia as first registered and exhibited in 1911. Start in any state/federal capital. Roll one die to move. Get an extra roll if you land on a state/federal capital (square space). Lose a turn if you land on other towns (large...
Dive into becoming air traffic controllers taking over airspace and airplanes from another controller. As air traffic controllers, they must vector their aircraft across their airspace, around other airplanes and nasty weather to approach control. All airplanes move every round and new events pose challenges to controllers and their airplanes. The closer...
Ascent The Game of Rocketry is a competitive card game that sets two to four players into the world of rocket building. The game takes heavy inspiration from the Space Race and every rocket, card and patch is steeped with history. Players take turns testing one of their systems, while the other players try to play Fail cards to damage the system and can...
Astral Conflict is a starship miniatures game designed for small groups of ships. The game includes rules for custom building fighters and capital ships. In addition to face-to-face, rules for double-blind and play-by-email rules are included. Other features include: Scenarios Master Engineers Boarding Parties Planets/Asteroids Satellites/Probes Space...
Big space battles are one of the coolest sights in science fiction movies and television, but there aren't many rules systems that really do it right. Most top out at running ten or so ships effectively, a few make it to twenty, but none of the other available rule sets really let you drop a couple hundred on the table and decide the fate of the galaxy!...