Ascent The Game of Rocketry is a competitive card game that sets two to four players into the world of rocket building. The game takes heavy inspiration from the Space Race and every rocket, card and patch is steeped with history. Players take turns testing one of their systems, while the other players try to play Fail cards to damage the system and can...
Astral Conflict is a starship miniatures game designed for small groups of ships. The game includes rules for custom building fighters and capital ships. In addition to face-to-face, rules for double-blind and play-by-email rules are included. Other features include: Scenarios Master Engineers Boarding Parties Planets/Asteroids Satellites/Probes Space...
Big space battles are one of the coolest sights in science fiction movies and television, but there aren't many rules systems that really do it right. Most top out at running ten or so ships effectively, a few make it to twenty, but none of the other available rule sets really let you drop a couple hundred on the table and decide the fate of the galaxy!...
ASTRAL EMPIRES-NOVA COMMAND-Starship Combat in the 6th Millenium Take command of powerful military starships you can design yourself and send them into combat with NOVA COMMAND from Port Nova Media. Based upon a popular ruleset with a decade of history behind it, NOVA COMMAND offers you the chance to control one of numerous fleets from the ASTRAL EMPIRES...
The original Astron was published in Britain by Waddingtons, using the same rocket ships supplied in their Wide World Travel Game. The game depicts a space race from Earth to Saturn (hence the dinky Dan Dare style metal spaceships). Later Astron was published as an around-the-world travel game. Even later this around-the-world travel game was given the...
Space age card game designed by Truman Rothfus of Des Moines, Iowa, designed when space exploration was a 'brave new world'. Played with 72 illustrated cards, with players contracting to build and launch rockets into orbit. Collect cards to build your rocket's features and then try to launch it by playing alternative cards. Other cards allow you to raise...
Nuts in Space A tactical game about the colonization of the galaxy by Angelo Porazzi. Starting from their home planet 2-4 races explore the galaxy rolling dice. Landing on a strange planet has its dangers though it can also be surprisingly helpful. In every case there are resources - the so-called "Nuts" - to be collected that are needed to build ships...
ATC Rush Hour is a game in which players take role of Air Traffic Controllers on an airport. The main objective of the game is to make sure that all the planes land or take off without any problems. The game will is available to play from 4 to 6 players. Each player controls one airport with its ATC (Air Traffic Controllers) and try to take off and land as...
Atomic Assault Multiplayer are rules for miniature combat in space for 2+ players. Our playtesting was conducted with 4-12 players. Spaceship combat on 2" hexmat 6' x 4' or 8' x 6' works very well. The rules include color asteroids to cut out or photocopy and glue to card stock. Turn sequence: Write movement orders Move ships Plot shooting Take damage...
Based on the Victory Games (and now Compass Games) 'Fleet' series of modern naval warfare games, this game focuses on Pacific Northwest area of operations, specifically in the Alaskan waters, the Bering Strait, and the Sea of Okhotsk. The latter was an important underwater staging area for the Soviet (and now Russian) Navy's ballistic missile submarines....