Airships: North Pole Quest will take you back to 1924, in the golden years of airships, when nations started aiming for the Arctic, the last inviolate frontier, and for its symbol: the North Pole. Being the "first" was not only a matter of prestige, but also of great opportunities: strategic explorations, lands to be annexed, trade routes to be opened....
Game Overview Go on Airship Missions. Capture Anti-Magnetic Artifacts. Become a Flux Master. Play the ultimate Steampunk board game! What are you waiting for? Airships of Oberon is a fun, highly social strategy game in which players compete to capture Artifacts and complete missions. It's great for both casual and experienced gamers. The goal of the game...
Try it for free! AirWar: 1917 is a free downloadable PDF available exclusively from Wargame Vault. A stripped down version of the AirWar: 1918 (2nd edition)rules, AirWar: 1917 allows you to fight out dogfights between Sopwith Camels and Fokker Dr.1s. Includes: Stripped down core 2nd edition rules Stats for Sopwith Camel and Fokker Dr.1. Printable counters...
From the publisher: Written by David Manley and Matthew Hartley, AirWar: 1918 is the second in a series of introductory level air combat rules (following on from AirWar: C21)based around the same innovative core system. Utilizing a unique 2D system to recreate the 3D maneuvers of dogfighting, AirWar: 1918 is a perfect introduction for the newcomer to the...
From the publisher's website: AirWar C21 (2nd edition)makes the complex subject of modern air combat so disgustingly simple that it is ideal for beginners and experienced gamers alike. After a couple of games reference to the rule book will become occassional with players concentrating on shooting down their opponents rather than ploughing through the...
From the publisher's website: The AirWar: C21 Data Annex is a downloadable PDF supplement for AirWar: C21 (2nd edition) available exclusively from Wargaming Online. The supplement repalces the statistical tables in the standard rulebook with more aircraft, AAMs, bombs etc. Includes: Statistics for 358 aircraft from the IA58 Pucara to F-117A Nighthawk....
AirWar 1940 is the latest in our series of fun, fast play air warfare rules that cover the spirit of air combat whilst being a set that would be good for a newcomer to aerial wargaming, or for a more experienced “old hand” who wants a simple yet enjoyable set of rules to introduce new players. After a couple of games reference to the rule book will become...
Contemporary air combat miniature rules that strives to achieve the fine balance between playability and detail. Suitable for 2 or more air gamers to reenact historical or hypothetical air war scenarios. The rulebook includes "Strange Stuff" notes on equipment from Science Fiction for encounters with UFO's or 'special project' aircraft. Any scale...
From the freely downloadable PDF: AirWar: C21 Lite is a cut down version of the second edition of AirWar: C21, our popular fast play, “entry level” set of rules for dogfights set in the years after WW2, and for near future SF games. The rules use a quasi 3D manoeuvre system, whereby the action is fought out in 2D, but with some representation of 3D air...
Miniature Rules for Jet Combat Over the Korean Penisula 1950-1953. Air War-Korea is the third in a line of introductory air combat games designed by David Child-Dennis. Air War-Korea is designed for 1/600th or 1/300th miniatures, although 1/144th can be used by doubling all measurements. Air War-Korea is hopefully the first in a series of games that will...