Subtitled "Simple Air To Air Combat in the Jet Age". From the rulebook introduction: "These rules are intended to provide a very simple and fast-moving wargame using any scale of modern aircraft models available at present, in conjunction with a hexagon grid. The size of grid will obviously depend upon the scale of models used." "To keep the game simple...
This expansion put the "Airborne" in "Airborne In My Pocket"! It allows the players to play a mini-game, before the regular game, to simulate the parachute jump to the Drop Zone. All players have a set of Events and place their figuring on the special "Drop" Location. They start on the plane, then must decide when to jump, and how long their wish to stay...
The night before June 6th, 1944, during Operation Neptune, thousands of Allied troops were parachuted into enemy territory to prepare the Normandy landings. During that crucial night, amid the flashes of German anti-aircraft fire, many paratroopers were scattered a long way from their drop zones as their planes were either destroyed or unable to reach...
A very unusual offering from Pepys. They were commisioned by the Observer Corps as an aid to help sevicemen to recognise different aircraft. There were two sets printed, one with 52 cards and a joker with silhouettes of aircraft and the cards marked with R, O, B, G (to stand for Red, Orange, Blue and Green suits). The second set was still 52 cards plus a...
AIRFLIP is a flip/roll&write game set in an airport. Players are in charge of boarding their planes the best possible way while facing picky passengers. Shuffle the passenger cards and make three piles, flip the first card on their call number side of each pile below them. Each passenger has a passport value (victory points) and will be able to board your...
A standalone miniatures wargame of future air superiority from One Pound Wargames, AirFrame allows players to assemble and customize their formation using existing air combat models from their collection. The game focuses on tactical manoeuvre and resource management in the 3-dimensional battlespace. AirFrame can also be combined with MechaWar for combined...
Airline is a very simple 'roll and move' game with a few twists. Players are competing airlines trying to collect money for 'landing rights' at various cities around the world. You can only collect this money if you have a "route" (either direct or indirect) from your home city. Players start with $100,000,000. Money collected for landing rights varies...
You draw a passenger manifest card which lists the destinations you must drop the passengers at. Various spaces on the board have you draw what are in effect random event cards that affect your "flight plan". Planes must move the exact amount thrown on the die, which typically leads to multiple passes over an airport, trying to land... Very random, with...
"Educational, entertaining and challenging" - a roll of two dice each turn determines if your jet plane moves to one of 54 cities on the map of the United States or remains idle due to a mishap! Up to four players use their flight schedules and dice to determine where they will fly and therefore how many miles they can log each turn. A large map assists...
From the rules book In Airline: The 'Big Business' Game the goal is to run your airline in the most efficient, profitable way, enabling you to make more money than your competitor's airline. You buy, sell, and lease aircraft, plan and develop routes and detail jet aircraft in you race to the top. This game is branded with air New Zealand - and all routes...
Airline the Card Game is the new pocket sized Route matching game. Assume the role of a CEO trying to grow a fledgling Airline into a mammoth, business juggernaut. Aggressively expand your Airline's Routes to "Control the skies!" The first player to expand to 5 cities wins! Player Choices - Airline the Card Game offers a plethora of choices. Deciding...
Airlines' theme is exactly as suggested by the title. The game is similar to the Sid Sackson classic, Acquire, in that players are competing to become majority stockholders in several highly-abstracted companies with the player owning the most valuable portfolio at the end being the winner. Each turn, a player chooses from one of two actions: expand an...