Air combat in the 1980's. An extremely simple game (one tiny page of rules) in which the players command the air assets of sectors of a military front. Each has, typically, 15 to 30 planes of various types to allocate secretly to one of four missions (Scramble Ready, Ground Attack, Offensive Air Superiority, Defensive Air Superiority). The allocations are...
Air Strike is a simple and fun air combat game for the whole family, that requires only a regular deck of playing cards and a tape-measure or ruler. Take to the skies in modern jets of all types, launching missiles and trying to evade them! Suitable for 2 - 10 players. Games last from 5 - 10 minutes. Air Strike has a basic section with the basics of...
A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc. Each plane and missile is represented on a hex map by a counter. Each hex is 1/3 mile and each turn is 12-15 seconds. Each aircraft also maintains a paper log throughout the...
Air Strike is a module for Air Superiority which adds rules for "modern" air-to-ground combat. 32 base aircraft types and all their variants are added as are ground attack weapons (including iron bombs, laser guided bombs, radar seeking missiles, etc) and ground units including AAA and SAM weapons. From published material... "Air Strike expands the proven...
Eagles of the Gulf !, part I was published in Battleplan #9, as an expansion to the Air Superiority line from GDW. The material was the ground support companion to the Desert Falcons expansion. The introduction notes that to play this expansion requires owning Air Superiority, Air Strike and Desert Falcons, making it risky to publish as a regular module....
A game of modern jet fighter dogfighting for two players. Each player starts with two jets: a leader and a wingman. You win the game by shooting your opponent’s planes out of the air. The game uses a custom deck of over 150 cards which regulate movement and combat. The game may be played on a chess board or any other 8x8 grid. Also required for play are...
“Two player card game simulating modern Jet Fighter Air Combat. Objective: Kill all of your opponent’s planes. Setup: In the standard game each side has 2 planes: A flight leader and his wingman. For a quick game play one-on-one. A dogfight involving many planes is referred to as a Furball. Use coins or dice to keep track of planes.” The game is played...
Air Traffic Madness is a game for 2 to 5 people where players compete to land as many planes as possible. Each plane will score a variable number of victory points plus bonuses depending on how challenging a runway you land it on. Each player secretly chooses three orders cards to issue to their planes, two direct orders and one general order. Then players...
“Basic Simulation of the Air War component of WWII. Victory: There are two ways to win: Reduce your opponent to zero Production Points. Accumulate twice the Strategy Tokens of your opponent.” The game is played with three types of cards - a Mission Deck, an Event Deck, and Plane Decks (with unique cards for each player, Allied and Luftwaffe). Players set...