Eagles of the Gulf !, part I was published in Battleplan #9, as an expansion to the Air Superiority line from GDW. The material was the ground support companion to the Desert Falcons expansion. The introduction notes that to play this expansion requires owning Air Superiority, Air Strike and Desert Falcons, making it risky to publish as a regular module....
A game of modern jet fighter dogfighting for two players. Each player starts with two jets: a leader and a wingman. You win the game by shooting your opponent’s planes out of the air. The game uses a custom deck of over 150 cards which regulate movement and combat. The game may be played on a chess board or any other 8x8 grid. Also required for play are...
“Two player card game simulating modern Jet Fighter Air Combat. Objective: Kill all of your opponent’s planes. Setup: In the standard game each side has 2 planes: A flight leader and his wingman. For a quick game play one-on-one. A dogfight involving many planes is referred to as a Furball. Use coins or dice to keep track of planes.” The game is played...
Air Traffic Madness is a game for 2 to 5 people where players compete to land as many planes as possible. Each plane will score a variable number of victory points plus bonuses depending on how challenging a runway you land it on. Each player secretly chooses three orders cards to issue to their planes, two direct orders and one general order. Then players...
“Basic Simulation of the Air War component of WWII. Victory: There are two ways to win: Reduce your opponent to zero Production Points. Accumulate twice the Strategy Tokens of your opponent.” The game is played with three types of cards - a Mission Deck, an Event Deck, and Plane Decks (with unique cards for each player, Allied and Luftwaffe). Players set...
"Fighting Air Battles With Model Aircraft." Covers many aspects of wargaming air combat. Chapters cover the models themselves, methods of using model aircraft in war games, and a "strategical/tactical" air war game without models. Time periods covered include pre-1914, World War I, and World War II. The book also covers incorporating model aircraft into...
Miniature Rules for Jet Combat Over the Korean Penisula 1950-1953. Air War-Korea is the third in a line of introductory air combat games designed by David Child-Dennis. Air War-Korea is designed for 1/600th or 1/300th miniatures, although 1/144th can be used by doubling all measurements. Air War-Korea is hopefully the first in a series of games that will...
(from the box lid:) Air War: Modern Tactical Air Combat is a unique, ultra-complex simulation of almost every facet of modern aerial combat. Thirty of the most important aircraft types to emerge since 1952 - from the Soviet Union, United States, Great Britain, France, Israel and other nations - do battle in historical scenarios from the Middle East to...