Airline the Card Game is the new pocket sized Route matching game. Assume the role of a CEO trying to grow a fledgling Airline into a mammoth, business juggernaut. Aggressively expand your Airline's Routes to "Control the skies!" The first player to expand to 5 cities wins! Player Choices - Airline the Card Game offers a plethora of choices. Deciding...
Airlines' theme is exactly as suggested by the title. The game is similar to the Sid Sackson classic, Acquire, in that players are competing to become majority stockholders in several highly-abstracted companies with the player owning the most valuable portfolio at the end being the winner. Each turn, a player chooses from one of two actions: expand an...
Az Airlines Europe egy igazi gazdasági játék. Az európai légitársaságok részvényeibe fektetünk be, vagy éppen szabadulunk meg tőle, hogy a játék végére a miénk lehessen a legértékesebb részvénycsomag.Angol:Before Ticket to Ride, before Santa Fe Rails, before Union Pacific – yet after Acquire – there was Airlines, one of the earliest published games from designer Alan R. Moon and...
Airlines, The Game of Airline Strategy (a.k.a. Airline Operations in the Age of Deregulation) is a game of airline operations and business in the 1990's. Players represent the Chief Operations and Marketing Officers of major American airlines, whose job is to fly the most passengers over a given period of time. There are two basic games in Airlines: the...
Airlines: United States Set 2 is a game of airline operations and business in the 1990's. Players represent the Chief Operations and Marketing Officers of major American airlines, whose job is to fly the most passengers over a given period of time. There are two basic games in Airlines: the One-Year Quick Game which takes about 45 minutes to play and the...
Description from the publisher: In Airlines, players represent the new emerging airlines in the 1960s, trying to become the best airline in the world. In order to grow your airline, though, you must Found new Airports, Purchase new planes, Improve your existing planes, and Construct supporting buildings. The game uses an innovative ever-changing world of...
Airlines Europe: Flugverbot – a free expansion distributed at Spiel 2011 – provides players a blocking variant for Alan R. Moon's 2011 release Airlines Europe that, in the words of Abacusspiele's Matthias Wagner, "should make the board/routes slightly tighter". Airlines Europe: Flugverbot introduces a revised version of the sabotage rules present in Moon's...
Airlines Europe: The Presidents, a promotional item that debuted at Spiel 2012, lets players bluff a bit more in Airlines Europe as to which airlines they most want to back with their stock. At the start of the game, each player is dealt two random president tokens from the ten available, with each token matching one of the ten airlines in the game. The...
This is simple game from the 1960s with the goal of racing around the race course. Players must spin the game's spinner and advance their plane based on the number of spaces scored. If they land on a space already occupied by another player's plane, this causes an "air interference" and the player must land his plane for repairs (i.e. they would get sent...
Airpoly is not a Monopoly variation as the name could suggest, although some elements resemble it. It is played on a round course showing 31 airports and 15 other spaces. Airports can be purchased and landing fees can be collected there. The players travel around the course with one of 3 airplane types (DC-9, Airbus or Jumbo Jet) carrying 1-3 freights...
In Airport, the goal is to create the most profitable airline. The players start with a fixed number of aircraft which they distribute among the routes on the board. They then take turns rolling dice and moving their counters around the board. When a player lands on certain squares, he is paid for all aircraft he has on a particular route. The more...