History of the World works under the assumptions that all empires eventually fade and that the only things differentiating great empires from lesser ones is how much territory they conquer and how long it takes for their civilizations to disappear. The game is played out over 7 epochs or rounds, from the ancient 3000 B.C. Sumerians to the pre-WW1 Germany...
History of the World társasjáték 10000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
A Brief History Of The World is just that: a sweeping ride through the history of mankind in the space of just a few hours. The game features fifty of the mightiest Empires ever known, from the dawn of Civilisation through to the Twentieth Century - Egypt, Assyria, Persia, Greece and Imperial Rome, the Huns and Mongols, the Arabs and the Ottoman Turks, the...
History of the World retells the story of humanity, starting from ancient Sumeria and ending with modern day USA. The map emphasizes those lands where civilizations flourished, with over sixty peoples featured on empire and event cards. Capitals, cities, monuments, and forts are brought into play and then, just as quickly, are reduced by the armies of...
A te színtársulatod nyeri el a király tetszését? Ebben a játékban beutazhatod a földet és toborozhatsz új színészeket. Gyűjtsd a pénzt, hogy finanszírozni tud az egész éves bemutatót.Angol:It's that special time of year when the entire kingdom gathers at court for the Munificent Theatrical Festival. Acting troupes from all over the land will come together to...
DESCRIPTION: Players take on hidden roles competing for influence in this ingenious tip of the hat to Liar's Dice. GENERAL INFO: A bluffing game with dice for 2-6 players that plays in less than 30 minutes. THEME: It is 1492, the church is without a pope. With the shadows to thank, the Borgia family is at the peak of their power. In a week the Cardinals...
House of Tudor includes 5 pewter miniatures 35 mm high, including a Tudor king, queen, gentleman, bishop, and jester, as well as a 4 x 10 checkerboard and 12 lines of rules. One player takes starts four pieces at one end of the board, able to move only forward, and the other takes one piece at the other end, able to move orthogonally. A player wins by...
The Hunters A. D. 1492 is a fully cooperative game which enables you to play solo or with a group of friends. Players become monster hunters who participate in a complex and gripping campaign comprised of hundreds event, road and town cards and tome of tales. The narrative presented on the cards and book is full of story twists and difficult decisions to...
Husaria is a set of miniatures rules designed to simulate land warfare in Eastern Europe during the period 1558-1699. Given the subject matter, there are many rule elements designed to convey the unique context of war in the East. Each figure represents 60-100 men. The units are portrayed by stands of figures and represent what in the West during this...
You are an actor walking around a fair looking for an empty stage. The board is a 51 space circle with nine stages placed around it. When you find one you set up shop and try to attract an audience. This is done through card play. Richard, the fair's entertainment director is also walking around. Cards are played secretly face down then 3 movement dice are...
Akin to Murder Parties, but with no murder at all. Players are the last Templar knights, 200 years after the disbanding of their Order. The Renaissance is just starting and they gather in the magnificent city of Urbino, trying to understand the mystery of an ancient book. Besides this, each of them has secret information and goals so there is quite a lot...
Players represent the powers of the XVth century: Holy Roman Emperor, Ottoman Turk Sultan, Pope, King of Spain, King of France and the head of the famous Medici family of Florence. The board is hexagonal with each player having a path by which his pawns can visit his direct left and right neighbors. In addition, each side has a direct path to the center of...
An auction game where income and resources are automatically gained at the beginning of each turn. Then the money is used to bid on more resources, then the resources can either be used (along with money) to build cities, or "displayed" to qualifying for "roles" (like political appointments) which gain influence/VP-graft plus a special power such as income...