The Islands have been devastated by a huge natural disaster. It has ripped buildings apart, thrown debris far and wide, and endangered the lives of the Island’s inhabitants. As the danger subsides survivors are gradually emerging from the rubble and signalling for help. You can choose. Will you be a team of willing rescuers on a helicopter, a UFO looking...
You just landed on an amazing island far away from the noise of the empire. Now it’s up to you to start your own empire. But wait, there are other settlers that have also landed and want to try to claim the land for their own. Time to roll the dice, collect the essential supplies, gather resources, and gain more settlers. In this 2-4 player roll and write...
A FREE, ONE-player role-playing fantasy/adventure card game. No bookkeeping, no token, just you and the cards and a die and an adventure !! 30 minutes playing time Introduction The Island of D is in great danger. The Black Knight has seized the Dark Castle, and he wants to rule the island by chaos. The Black Knight seals the castle gate with a strong magic...
A FREE one-player Fantasy Adventure Card GameNo bookkeeping, NO DICE, just you and the cards and a token and an adventure !! 15-30 minutes playing time INTRODUCTIONOne year after the Black Knight's defeat ... The Village of Dawn is in grave danger. Not only two of the village's special items were stolen, but the great and wise Village Elder of Dawn has...
Island of Flowers is a solo, card placement game in which the player will try to distribute flowers, in various stages, to all parts of the island. One each turn, match or pair icons together to fill your island. If you can place a card on every part of the island, you win! In the two-player cooperative game, each player has the shared goal of distributing...
Island of Fortune is a Roll & Write Game with a Dice Drafting mechanism. Adventurer compete for the finest treasures on a long forgotten, mysterious island. The game is played over a series of rounds determined by the number of players. Each round, players select dice to take actions on their sheet. They can enhance their abilities, search for treasures...
Who has the best strategy and tactics to attract the most tourists to the island ? Objective of the game: The game lasts 20 rounds and the winner is the player who has achieved the highest value of the rolled target. Game Setup: Each player receives pages 1 and 2 of the player pad, 6 wooden markers (the round marker can also be used separately on an extra...
The ocean is full of little islands that need supply. Use your ship in order to bring them the supply they want, this will gain you the island support and more resources that will help you help the other islands. The game map is randomly generated every game so new challenge awaits you every time. The layout of the map can also set the difficulty of the...
This is one of the games featured in Dice & Ink: A Roll & Write Anthology, and exists as part of that compilation. In Islands of Atlantis, raise islands from the depths of the sea and populate them with as diverse a landscape as possible. Each instance of a land type you place will grant you Influence, which unlocks special powers and bonus points. Enclose...
This is game that uses 18 identical cards. Players simultaneously build their own island and score points based on Important Landmarks, the biggest island, and the fastest completed island. This is a real-time game. Two cards shuffled and placed in the middle, then used to make unique scoring objectives for each player. Players get 4 cards and...
Isle at war is game of conquest set on a fictitious island of warring feudal kingdoms, players tax their population and use the wealth to raise great armies and build castles. To win a player must conquer the entire island. Isle at war is a print and play game and can be printed out on one page, all that is required to play on top of that is a single 6...
Starting from the idea "A territory an action" to Isle at War I rebuilt the game by adding my ideas and other games trying to keep it simple and fun intact. The variations are: I added an action called "Alliances" in which you draw a card from the Allies that can make a additional action; I replaced the original map with a modular hexagons; You can play up...