"Across Four Oceans" is a free Nautical wargame rules set for use with World War II era miniatures. The base rules are tactical, but there is also an operational game that features secret objectives. The rules can simulate almost any kind of encounter, varying from carrier clashes to convoy battles. There is no tape measuring required. Instead, the players...
Across the Kingdom is a solo roll-and-write adventure. With nothing but two dice and a single pencil, you’ll journey across a sprawling realm - charting wild frontiers, uncovering hidden treasures, battling fearsome monsters, and lending aid to the hardworking folk who call this land home. Explore boldly, for every discovery brings you closer to a name...
Across the Kingdom: Fates and Fortunes brings new purpose to every adventure with a set of 8 Journey Goal cards that challenge you to pursue glory in new and unexpected ways. Each card introduces an additional objective to complete during your expedition, encouraging you to adapt your strategy, explore different paths, and seek opportunities you might...
Across the Kingdom: Perilous Paths introduces a new map that challenges even the most seasoned adventurers with difficult terrain, restricted movement, and hard choices at every turn. The lands of this frontier are less forgiving than those found elsewhere in the kingdom. Travel routes are limited, opportunities are scarce, and every hex you explore must...
Across the Kingdom: Secrets and Sovereigns introduces two new maps that bring magic, duty, and prestige to your adventures across the realm. The first map uncovers the ancient mysteries hidden beneath the kingdom's soil. As you explore, you will discover powerful magic runes scattered throughout the land. Collecting these runes allows you to cast helpful...
The Actiles (ACTion tILES) sytem was designed for the "4 cards or tiles only" contest, and explores how much complexity you can squeeze into 4 simple tiles. Each turn, a player matches the tiles along at least one side; this can trigger additional actions by matching up verb-condition combinations, Example: "score 1 point" - "if the colours match". The...
ACTION FRONT! Watchtower is the first in a projected series of DTP microgames covering tactical combat in WWII. The game's expandable system is reminiscent of the venerable Panzerblitz/Panzer Leader games, with a feeling of the Five-Star series thrown in. Each game is played on 4 x 8 inch semi-geomorphic maps, with a fast, furious sequence of play that...
These rules are designed for 28mm figures (although other sizes can be used) to represent a gun fight in a wild west town. The rules give a fast paced game in the style of wild west film rather than a representation of a "real" gun fight. You can play with any number of characters, games with 5 to 10 characters per side usually last between 1 and 2 hours...
These rules are designed for 1:300 scale aeroplane models (although other sizes could be used) to represent a WW2 aerial combat from small dog fights to large bombing missions. The rules give a simple to play, fast paced game with the opportunity to represent almost any WW2 aerial scenario. The rule book is 48 pages long. The quick reference sheet is 4...
In Suspicious Behaviours one player is a Detective trying to figure out who did what on a mysterious crime while watching the physically and verbal cues that other players will do regarding their secret role, and all in real time. This game was distributed as promo material and also included inside the box of Recreo Arcano preorder and June 2023 Ludoty Box...
A free print and play quick-playing entry level American Civil War wargame for 2 players, playable in 2 hours, where the intention is to have a core set of rules with which to play a number of different battles/scenarios. The units are generic, so only need to be printed once. Each map and scenario card is a different battle. The first of which is Stones...
In ACW Solitaire, the player plays the Union forces in the American Civil War of 1861-65. The aim is to defeat a simulated Confederate opponent using a combination of strategies. Units include named Generals, Armies, Forts, River Gunboats, Naval Fleets and different Indian Tribes. The map is province based, including ports and the Mississippi river. Union...