A card game for two or more players based on the book “Alice’s Adventures in Wonderland” by Lewis Carroll. The game is played using a deck containing Character Cards, Location Cards, Action Cards, and Modifier Cards. The object of the game is to wake up the opposing players by increasing their Insanity Totals. In addition to the standard set of cards, the...
A solitaire Tarot card game of making connections and finding demons. In this game you take on the role of a teenage exorcist. You had transferred to this school when you learned of a demon possessing one of the students. As you arrive, you can sense the demon within but cannot pinpoint the exact student. During the following schoolyear it’s your job to...
Aerial Battles 1915-1918 WARGAMES RULES FOR AIR COMBAT IN THE FIRST WORLD WAR Recommended scales: 1/144 TO 1/300; 1/72 OR 1/600 possible Complexity: 4/10 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are intended to allow two or more Players to have a fast and simple game representing tactical air combat during...
A two player game where you and your opponent both print separate plans (8 1/2 X 11) with 15 airplanes aiming at each other. You tape them together facing each other, and then take turns shooting at each other! Although it looks like simple fun at first, it soon becomes Chess like strategy!!! Can I hit one of his bombers with my first shot? Can he hit one...
Aether Captains is a steampunk themed, scenario-based, asymmetric board game for 1-6 players. One player commands the mighty naval zeppelins of the Grand Compact: Dauntless and Dominion. As Commander, you have been tasked by the Emperor to defend the Grand Compact and Arkady from the merciless sky pirates. With your staunch crew of steam welders...
Capek Golems is a card game for two players who take on the roles of competing engineer-alchemists trying to create Capek Golems, creatures who are an amalgam of steampunk technology and biological raw materials. Players will be using cards to buy scientific inquiry and field research resources racing to activate their golems before the tide of public...
As a Free Captain, adventurer, and member of the Society of Clockwork Engineers, you travel across the breadth of Arkady. Recently, you find yourself in the back room of Rasmuson's Bookshop in the heart of Easley by the River. There, on shelves heavy with dust, you find a leather bound volume and from between its pages a letter drops. Its author describes...
Air Pirates have gathered at the mysterious Black Canyon to decide who shall lead them next. It is trial by combat! Build the strongest ship, stock it with ammunition, a fearless crew, and a fast engine. Then engage in a do or die dogfight to see who will have supremacy over the Federation of Air Pirates. An Aether Captains Pirate Skirmish Game for 2 to 4...
Aether Captains: Pirates and Traders, a solitaire game (20-30 min) in which you play the captain of the freeship Swiftwind. As a trader and mercenary, you will buy and sell goods, brave the natural elements, and skirmish with dread air pirates over the skies of Arkady’s Grand Compact, the city-states of the Empire. To win you must manage your zeppelin...
The Search is a game of evade and capture for two players taking place in the Aether Captains world of Arkady. One player, the criminal, must visit three marked map cards committing a heinous crime at each location. The other player takes on the role of the Watch & Ward, the court police force of Val Justinia, and must surround the criminal with their...
3 games innovatively using 1 deck of 54 custom cards, all set in the steampunk-themed Aether Captains game world. Players supply 5d6 to share and 24 eurocube sized markers per player. All the games are designed to share components and be able to be played quickly by 2 players in a compact space. Deck includes all cards to play each game, cards which are...
TRIAD 2 contains 3 new Aether Captains games - BorderStrike - a mini war game on 6 hex map cards. Players take on the roll of the Aether Navy or the Federation of Air Pirates, each commanding 2 ships. On a turn players may either navigate, attack or repair their ships. Dice are used to resolve battle skirmishes and damage taken. 2 players 10-20 minutes...