Raid on Richmond is a Tactical level "what-if" board-wargame simulation of Judson Kilpatrick's aborted cavalry strike against the Confederate capital in early 1864. - Two 22" x 24" map - 300 counters - Rules-Booklet - One 6-sided die From Decision Games' Website: This is one of the most challenging and unusual American Civil War wargames ever published....
Miniatures rules for the Colonial Period (late 19th Century). Rampant Colonialism! was designed to recreate colonial engagements both real and fictional with miniature figures. While these rules were written with 15mm figures in mind, there are just as well used with 20mm and 25mm figures. The period covered by these rules includes the French and Indian...
Rank and File are a set of horse and musket rules that cover the period from 1740 through to 1900. The basic game mechanics are simple and easy to learn with the aim of being able to play large games within a reasonable time frame. The mechanics use a fairly standard D6 system for table top games with both sides taking their actions in phases - either...
Rebel Fury, Volume I of the Civil War Heritage Series, uses the low-complexity Gettysburg system featured in C3i #32. The Battles featured are Chickamauga, Chattanooga, Wilderness, Spotsylvania, Chancellorsville, and Fredericksburg (solitaire). This design features a new system on Civil War combat akin to the old SPI Blue and Gray Quads. Each game in...
Irány az 1800-as évek közepe, az amerikai polgárháború idejébe, ugyanis a Rebel Raiders on the High Seas ebbe a történetbe kalauzol el minket. Faladatunk nem kisebb dolog lesz, mint a különböző haditengerészeti konfliktusok megoldása. Ebben a kétszemélyes játékban az egyik oldal célja az lesz, hogy erősítse az Uniókat, míg a másik fél a függetlenséget...
Rebel Sabers: Civil War Cavalry Battles recreates four battles fought almost entirely between cavalry forces. Built on the Great Battles of the American Civil War (GBACW) system, Rebel Sabers provides definitive cavalry rules for the series, rules which can be grafted onto and used with previous games in the GBACW_Series. The system itself, for the...
Rebs & Yanks is a Tactical American Civil War card-wargame. Not a collectible card game. Requires two D6 (not included). Players start with hands of cards representing famous generals, terrain, and various kinds of army units. Players draw and discard until one feels strong enough to launch an attack. The battle is conducted with the assistance of dice and...
(from GMT website:) Red Badge of Courage extends GMT's popular Great Battles of The American Civil War system to cover both battles of Bull Run, or Manassas. 1st Bull Run, the opening battle of the Civil War, features two untrained armies, some exceptional and some truly poor leaders, and one of the best gaming situations in the war. Both sides are as...
Join Fadhma N'Soumer in her fight against the invading French armies in the Kabylie region of Algeria in 1857. You will join forces with up to 3 other players in the co-operative board game The Red Burnoose: Algeria 1857 to use deck-building and area-control elements to survive as the French advance on your villages. The French are run as an automa deck...
Refight the 1905 Russo-Japanese war at sea in Port Arthur, a vibrant and fast moving two player naval strategy game. Play as Japan and attempt to amphibiously land your armies in Manchuria and bloody the nose of the Imperial Russian Navy. Or play as Russia, far from home, battling to prevent Japanese landings until reinforcements can arrive. Game play is...
Red Sun Rising: The Russo-Japanese War 1904-05 is a brigade/divisional level simulation of the Russo-Japanese War 1904-1905. The game map shows the theater of operations. The playing pieces represent the armed forces, both land and sea, of both belligerents that participated in the conflict. Components: one sheet of 400 counters, one sheet of 100 ship...