The Lion of Khartoum: Gordon's Last Stand , designed by Jacques Rabier, is a solitaire, card-driven board game of strategy and resource management about the siege of Khartoum from February 1884 to January 1885. The Player assumes the role of Major-General Charles “Chinese” Gordon, Governor and self-appointed defender of Khartoum, besieged by the Mahdi's...
Includes twelve [12] additional Event cards, two [2] new rules, and one [1] additional scenario. Event Cards: Card No. 21 A small group of Ansars successfully infiltrates the City, causing mayhem Card No. 22 There is growing tension between Sudanese and Egyptian troops Card No. 23 Your heavy Guns fire back at enemy artillery Card No. 24 You refuse the...
Little Lead Wars is a simple, old-fashioned game to play with traditional toy soldiers – it could be considered a “toygame” as much as a wargame in its slightly abstract approach to warfare. A match-less successor to the spirit of HG Wells' Little Wars and Dowdall & Gleason's Sham Battle, Little Lead Wars takes up only two sides of A4 paper in bringing you...
"Little Round Top", issued with The Wargamer Magazine #20, depict the Confederate attack by Hood on the left end of Union line at Gettysburg, 2nd July 1863. Attractive map (with extra-large hexes) features Plum Run, Devil's Den, Big Round Top and Little Round Top. Three historical scenarios (each with non-historical alternatives): Devil's Den Little Round...
Longstreet is a miniatures wargame, depicting battles of the American Civil War. The game is based on the earlier games of the Honour series, which are Lasalle (Napoleonics) and Maurice (Horse and Musket), but there are differences. Like those two games, Longstreet also handles rather small forces of about a brigade a side. The game tries to capture the...
Pax Porfiriana – Latin for "The Porfirian Peace" – refers to the 33-year reign of dictator Porfirio Díaz, who ruled Mexico with an iron hand until toppled by the 1910 Revolution. As a rich businessman (Hacendado) in the turbulent pre-revolutionary borderlands of the U.S. and Mexico, players compete to build business empires of ranches, mines, rails...
Lost in Time is a thematic game centering around time travel with three sets of rules that allow for different ways of play. The game consists of 88 cards with beautiful historical illustrations. The first version of the game is light and easy, specifically designed for children ages 10 and up. It's the year 2031: you are one of the very first time...
The 1st volume catered for colonial wargaming across a fairly long time line and in multiple theatres. This new 2nd volume is honed back to India alone, but seeks to split the conflicts across a time span of around 60 years, effectively from the 4th Anglo-Mysore War to the Indian Mutiny.. For 15-28mm figures, the more the merrier. Card enhanced set of...
Originally conceived as a set of “large scale skirmish” rules for the Indian Mutiny, MD&E is easily adapted for other theatres and periods. These rules will easily manage skirmishes and battles between European and any native forces. The rules will even work if you want to pit a colonial German force against the French Foreign Legion, or for that matter...